3ds Max Mastery in 7 Hrs Project Based Intro for Beginners
What you’ll learn
Create your own 3d projects from scratch within a few hours
Gain a strong understanding of 3d concepts and 3ds Max tools in just 7 hrs
Be comfortable finding your way around the 3ds Max UI
Create multiple 3d projects from beginning to end
Create their own models, materials and renderings in 3ds Max
Use built in poly modelling tools to create photo real 3d models
Create basic 3d models for video games
Animate objects and cameras in 3ds Max
Understand the concepts of 3d graphics and know how to apply them using 3ds Max
Requirements
You will need to be very familiar with computers and comfortable learning and navigating in a complex software program. You will also need a computer capable of running said program (MOST will work, but some might be slower than others). I will show you how/where to get the software and you will need to be able to install it and check your computers specs to make sure they’re fit for the job. It will also be helpful to you if you have access to photo editing software (i.e. Photoshop or similar). We will not use this extensively in the course, but we do use it some, and if you want to get serious about 3d graphics you will eventually need this. Knowing how to use photo editing software already will also be helpful, but is not entirely necessary. I demonstrate what to do, and I can also offer you additional resources to help you learn it. Other than that, feel free to come as a complete beginner to 3d graphics and 3ds Max.
Description
**Updated 4/2023 with an entire new project showcasing some of the latest tools and updates to 3ds Max and Arnold Render.3ds Max is an industry leading 3d software used widely in various different fields of 3d, including but not limited to: video games, film, medical illustration, architectural illustration, animation, industrial design and concept art.Regardless of what field you are hoping to go into with 3d graphics, this is the place to start. Here are some of the reasons:In the course we will use 3ds Max. Anyone can get access to this software for free (limited time), and it is one of the most widely used 3d packages used throughout all industries.This course is comprehensive, in that it covers all the major concepts of 3d. At the end you will be able to create your own graphics.We start slow, and from the absolute beginning, so don’t worry if you are new to this.This is a project based course. We won’t get too caught up in all the theory, but instead we will jump right in and start creating things. The projects include techniques that will be useful in various different disciplines, so regardless of what you are learning 3d for, there is something here for you.All course models and texture maps are available for download, so it is easy to stay caught up with the instructor. Many additional free resources will be available to enhance learning.Videos are high-quality. They are presented in full HD with crisp sound, and they also include key-stroke overlays to help the student understand clearly.All default settings are used in 3ds Max, so the student screen will look just like the instructor screen — no surprises or secret short cuts! This course is very easy to follow.All these things, and many more, make this course the premiere place to learn 3d graphics on Udemy. After joining this course, you will see that after about 7 hours of video and practice projects, you will come to have a firm grasp of 3d graphics in 3ds Max. You will understand the theory behind 3d graphics as they apply to various different fields. You will also be able to navigate around in the software comfortably — a big achievement for such a powerful and complex software. Most importantly, you will be able to confidently create your own projects, whether it be modelling, animation, game content creation, or whatever.More important notes about the class:You will have access to the instructor, who is a practicing 3d professional, through the course forums. He will answer questions for you directly and help wherever necessary.This course will be continually updated with new content which will all be free to existing studentsThis course will stay up to date and add additional information continually to stay up with the latest software releases.There is a 30 day money back guarantee on this purchase offered via Udemy
Overview
Section 1: Introduction
Lecture 1 Promo Video and Course Overview
Lecture 2 Course Introduction
Lecture 3 Course Instructions: Getting the Most Out of This Course
Lecture 4 Stay Connected With Your Instructor
Lecture 5 Download The Software
Lecture 6 IMPORTANT UPDATES regarding software versions and render engines.
Lecture 7 Link To All Resources For This Course
Section 2: Jump In To 3d Graphics: The Basic Building Blocks
Lecture 8 The Basic Building Blocks of 3d and Their Applications
Lecture 9 Standard Primitives: Create a Basic Model and Render It
Lecture 10 More About What We Just Created
Lecture 11 From Standard Primitives to Complex Effects: Applications and Careers in 3d
Section 3: Navigate 3ds Max With Ease
Lecture 12 UI Intro
Lecture 13 Transforms
Lecture 14 Oh Snap! Get More Accurate With Object Snaps
Lecture 15 Scene Organization
Lecture 16 Navigating 3ds Max Review
Section 4: More About Modelling
Lecture 17 Modelling Section Introduction
Lecture 18 Using Splines
Lecture 19 More Standard Primitives
Lecture 20 Introduction to the Modifier Panel
Lecture 21 Basic Polygon Modelling
Lecture 22 More Polygon Modelling: Create a Complex Object From A Single Rectangle
Section 5: The Modifier Panel In-Depth
Lecture 23 Important Modifiers and Mastering the Modify Panel
Section 6: Project #1: Create A Basic Still Life
Lecture 24 Project #1: Still-Life Scene Creation Intro
Lecture 25 Refining Our Objects
Lecture 26 Use Our Poly Modelling Techniques To Create The Table
Lecture 27 Units and Scale: Make Sure Everything is the Right Size
Lecture 28 Create a Studio Backdrop for Our Scene
Lecture 29 Rendering Our Scene: Lights, Camera, Action!
Lecture 30 UPDATE FOR NEWER VERSIONS: Render The Same Studio With Arnold or ART Renderers
Section 7: Let There Be Light
Lecture 31 Introduction: Lighting in 3ds Max
Lecture 32 UPDATE FOR NEWER VERSIONS OF MAX: Use ART or Arnold to preview your lighting
Lecture 33 Standard 3ds Max Lights
Lecture 34 Area Lights
Lecture 35 Photometric Lights
Lecture 36 ARNOLD UPDATES: Using Arnold Lights for Area, and all Other Types of Lights
Section 8: Cameras and Composition
Lecture 37 Introduction to Cameras in 3ds Max
Lecture 38 Photography Basics
Lecture 39 3ds Max Physical Camera Settings
Lecture 40 Depth of Field: Adding Interest and Realism to Our Scenes
Lecture 41 Improving Our Scene Based on New Camera Settings
Lecture 42 Camera Section Review
Section 9: Creating Materials for Your Models
Lecture 43 UPDATE FOR NEWER VERSIONS OF MAX: Arnold Materials
Lecture 44 The Basics of Different Types of Materials – Mental Ray, ART, etc.
Lecture 45 Introduction to Materials for 3d
Lecture 46 Create Your Own Material and Apply It To An Object
Lecture 47 ARNOLD UPDATES: Create an Arnold Material
Lecture 48 Create a Brushed Metal Using Procedural Maps
Lecture 49 Refraction: Create a Glass Material
Lecture 50 Finishing Up Our Materials + Adding a Sub-Surface Scattering Effect
Lecture 51 TEST: Try Recreating Our More Advanced Materials Using Arnold Material Settings
Lecture 52 ARNOLD UPDATES: Use the Scene Converter to Change Any Mental Ray to Arnold
Lecture 53 UVW Mapping Basics
Section 10: Setting Up Your Rendering – Render Settings
Lecture 54 Basic Render Settings in Mental Ray – Get High Quality Renderings Fast and Easy
Lecture 55 ARNOLD UPDATES: Arnold Render Settings
Section 11: Project #2: Creating a High-Poly Desk Lamp
Lecture 56 Importing a Reference Image for Your Modelling Project
Lecture 57 Basic Poly Modelling Techniques
Lecture 58 Poly Modelling Essentials: Edge Loops and Turbosmooth
Lecture 59 More Poly Modelling: Continuing to Create our Desk Lamp
Lecture 60 Creating the Lamp Head with Poly Modelling
Lecture 61 Finishing Up our Desk Lamp
Section 12: Project #3: Create a Basic Game Model (Low Poly)
Lecture 62 Creating a Basic Low-Polygon Game Object
Lecture 63 UVW Unwrapping With 3ds Max Tools
Lecture 64 Exporting UVW Maps to Photoshop
Lecture 65 Applying Our UVW Unwrapped Textures To The Game Object
Section 13: Advanced Modelling Techniques: Cloth, Physics, etc.
Lecture 66 Introduction to Advanced Modelling in 3ds Max
Lecture 67 Creating Cloth Objects with 3ds Max Cloth Modifier
Lecture 68 Modelling Using Radial Symmetry
Lecture 69 3ds Max Physics Simulations with Mass FX
Section 14: Add Motion To Your Scene With Basic Animation Techniques
Lecture 70 Animation Introduction
Lecture 71 Pivots and Hierarchies: Essential Setup for Animating
Lecture 72 Key Frame Animation in 3ds Max: The Basics
Lecture 73 Animating Our Desk Lamp Project
Lecture 74 The 3ds Max Curve Editor
Lecture 75 Camera Animation Techniques
Section 15: Project Completion: Putting It All Together
Lecture 76 Completing Our Project – Section Intro
Lecture 77 Putting The Finishing Touches On Our Still Life Project
Lecture 78 All Ready to Render
Lecture 79 Post-Processing Your Image
Section 16: 3ds Max Updates | Best Tools/Techniques Added To Recent Versions 2020 and Newer
Lecture 80 Transition to New Content | Software Updates and New Projects
Lecture 81 Using the Array Tool in 3ds Max 2023.3 and Above
Lecture 82 Refresher on Basic Poly Modeling Principles
Lecture 83 Updates to 3ds Max Poly Modeling Workflow | Smart Extrude!
Lecture 84 Refresher | An Overview of Turbosmooth Modifier
Lecture 85 Newer Technique | Using Open Subdivisions Instead of Turbosmooth
Section 17: Project 3DS Max 2023: Create a Guitar With Poly Modeling and Arnold Rendering
Lecture 86 Project Into
Lecture 87 Setting Up References
Lecture 88 Get Ready to Model
Lecture 89 Model Guitar Body 1
Lecture 90 Model Guitar Body 2
Lecture 91 Smoothing Guitar Body
Lecture 92 Modeling the Saddle
Lecture 93 Saddle Smoothing
Section 18: Project 3ds Max 2023: Lighting With Arnold in 3ds Max
Lecture 94 Transition to Lighting
Lecture 95 Get The Finished Model HERE
Lecture 96 Looking at Final Guitar Model
Lecture 97 Basic Arnold Lights
Section 19: Project 3ds Max 2023: Adding Arnold Materials To Our Guitar
Lecture 98 Get Guitar Texture Maps HERE
Lecture 99 3ds Max Materials in Arnold
Lecture 100 Advanced Material Settings in Arnold
Lecture 101 Wood Material
Lecture 102 Herringbone Design Placement
Lecture 103 Logo Placement
Lecture 104 Finishing Materials
Section 20: Project 3ds Max 2023: Rendering With Arnold in 3ds Max
Lecture 105 Get the Finished Guitar With Textures Here
Lecture 106 Physical Camera Settings
Lecture 107 Basic Arnold Render Settings
Lecture 108 Arnold Render View and Lightmix
Section 21: EXTRA PROJECT I: Architectural Visualization – Modeling Furniture
Lecture 109 Start Modeling A High Detail Window
Lecture 110 Modeling a Window Part 2
Section 22: PREVIEW: Add A 3rd Party Render Engine (V-Ray) To Your Workflow
Lecture 111 Explanation of this section
Lecture 112 Up and Running With V-Ray
Lecture 113 PREVIEW: V-Ray Camera Setup
Lecture 114 PREVIEW: V-Ray Lights
Lecture 115 PREVIEW: V-Ray Materials
Lecture 116 PREVIEW: V-Ray Render Settings
Section 23: ADDITIONAL CONTENT: Where to go next + Free Photoshop Course
Lecture 117 Continue Learning Here…
Lecture 118 Learn Path for Arch Viz
Lecture 119 Coupons To Other 3d Courses
This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction. We do projects that cover techniques from various different disciplines. This course is NOT for you if you are already proficient in modelling, lighting, materials and animating in 3ds Max. Students, aspiring game designers, architects, graphic artists, illustrators, etc. who have not done 3d graphics before, but want to increase their skill set, please take this course.
Course Information:
Udemy | English | 12h 30m | 8.97 GB
Created by: Adam Zollinger
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