3ds Max Mastery in 7 Hrs Project Based Intro for Beginners

Use 3ds Max to follow along with these diverse 3d projects and finish with a strong knowledge of 3d software and tools
3ds Max Mastery in 7 Hrs Project Based Intro for Beginners
File Size :
8.97 GB
Total length :
12h 30m

Category

Instructor

Adam Zollinger

Language

Last update

4/2023

Ratings

4.2/5

3ds Max Mastery in 7 Hrs Project Based Intro for Beginners

What you’ll learn

Create your own 3d projects from scratch within a few hours
Gain a strong understanding of 3d concepts and 3ds Max tools in just 7 hrs
Be comfortable finding your way around the 3ds Max UI
Create multiple 3d projects from beginning to end
Create their own models, materials and renderings in 3ds Max
Use built in poly modelling tools to create photo real 3d models
Create basic 3d models for video games
Animate objects and cameras in 3ds Max
Understand the concepts of 3d graphics and know how to apply them using 3ds Max

3ds Max Mastery in 7 Hrs Project Based Intro for Beginners

Requirements

You will need to be very familiar with computers and comfortable learning and navigating in a complex software program. You will also need a computer capable of running said program (MOST will work, but some might be slower than others). I will show you how/where to get the software and you will need to be able to install it and check your computers specs to make sure they’re fit for the job. It will also be helpful to you if you have access to photo editing software (i.e. Photoshop or similar). We will not use this extensively in the course, but we do use it some, and if you want to get serious about 3d graphics you will eventually need this. Knowing how to use photo editing software already will also be helpful, but is not entirely necessary. I demonstrate what to do, and I can also offer you additional resources to help you learn it. Other than that, feel free to come as a complete beginner to 3d graphics and 3ds Max.

Description

**Updated 4/2023 with an entire new project showcasing some of the latest tools and updates to 3ds Max and Arnold Render.3ds Max is an industry leading 3d software used widely in various different fields of 3d, including but not limited to: video games, film, medical illustration, architectural illustration, animation, industrial design and concept art.Regardless of what field you are hoping to go into with 3d graphics, this is the place to start.  Here are some of the reasons:In the course we will use 3ds Max. Anyone can get access to this software for free (limited time), and it is one of the most widely used 3d packages used throughout all industries.This course is comprehensive, in that it covers all the major concepts of 3d.  At the end you will be able to create your own graphics.We start slow, and from the absolute beginning, so don’t worry if you are new to this.This is a project based course.  We won’t get too caught up in all the theory, but instead we will jump right in and start creating things.  The projects include techniques that will be useful in various different disciplines, so regardless of what you are learning 3d for, there is something here for you.All course models and texture maps are available for download, so it is easy to stay caught up with the instructor.  Many additional free resources will be available to enhance learning.Videos are high-quality.  They are presented in full HD with crisp sound, and they also include key-stroke overlays to help the student understand clearly.All default settings are used in 3ds Max, so the student screen will look just like the instructor screen — no surprises or secret short cuts!  This course is very easy to follow.All these things, and many more, make this course the premiere place to learn 3d graphics on Udemy. After joining this course, you will see that after about 7 hours of video and practice projects, you will come to have a firm grasp of 3d graphics in 3ds Max.  You will understand the theory behind 3d graphics as they apply to various different fields.  You will also be able to navigate around in the software comfortably — a big achievement for such a powerful and complex software.  Most importantly, you will be able to confidently create your own projects, whether it be modelling, animation, game content creation, or whatever.More important notes about the class:You will have access to the instructor, who is a practicing 3d professional, through the course forums.  He will answer questions for you directly and help wherever necessary.This course will be continually updated with new content which will all be free to existing studentsThis course will stay up to date and add additional information continually to stay up with the latest software releases.There is a 30 day money back guarantee on this purchase offered via Udemy

Overview

Section 1: Introduction

Lecture 1 Promo Video and Course Overview

Lecture 2 Course Introduction

Lecture 3 Course Instructions: Getting the Most Out of This Course

Lecture 4 Stay Connected With Your Instructor

Lecture 5 Download The Software

Lecture 6 IMPORTANT UPDATES regarding software versions and render engines.

Lecture 7 Link To All Resources For This Course

Section 2: Jump In To 3d Graphics: The Basic Building Blocks

Lecture 8 The Basic Building Blocks of 3d and Their Applications

Lecture 9 Standard Primitives: Create a Basic Model and Render It

Lecture 10 More About What We Just Created

Lecture 11 From Standard Primitives to Complex Effects: Applications and Careers in 3d

Section 3: Navigate 3ds Max With Ease

Lecture 12 UI Intro

Lecture 13 Transforms

Lecture 14 Oh Snap! Get More Accurate With Object Snaps

Lecture 15 Scene Organization

Lecture 16 Navigating 3ds Max Review

Section 4: More About Modelling

Lecture 17 Modelling Section Introduction

Lecture 18 Using Splines

Lecture 19 More Standard Primitives

Lecture 20 Introduction to the Modifier Panel

Lecture 21 Basic Polygon Modelling

Lecture 22 More Polygon Modelling: Create a Complex Object From A Single Rectangle

Section 5: The Modifier Panel In-Depth

Lecture 23 Important Modifiers and Mastering the Modify Panel

Section 6: Project #1: Create A Basic Still Life

Lecture 24 Project #1: Still-Life Scene Creation Intro

Lecture 25 Refining Our Objects

Lecture 26 Use Our Poly Modelling Techniques To Create The Table

Lecture 27 Units and Scale: Make Sure Everything is the Right Size

Lecture 28 Create a Studio Backdrop for Our Scene

Lecture 29 Rendering Our Scene: Lights, Camera, Action!

Lecture 30 UPDATE FOR NEWER VERSIONS: Render The Same Studio With Arnold or ART Renderers

Section 7: Let There Be Light

Lecture 31 Introduction: Lighting in 3ds Max

Lecture 32 UPDATE FOR NEWER VERSIONS OF MAX: Use ART or Arnold to preview your lighting

Lecture 33 Standard 3ds Max Lights

Lecture 34 Area Lights

Lecture 35 Photometric Lights

Lecture 36 ARNOLD UPDATES: Using Arnold Lights for Area, and all Other Types of Lights

Section 8: Cameras and Composition

Lecture 37 Introduction to Cameras in 3ds Max

Lecture 38 Photography Basics

Lecture 39 3ds Max Physical Camera Settings

Lecture 40 Depth of Field: Adding Interest and Realism to Our Scenes

Lecture 41 Improving Our Scene Based on New Camera Settings

Lecture 42 Camera Section Review

Section 9: Creating Materials for Your Models

Lecture 43 UPDATE FOR NEWER VERSIONS OF MAX: Arnold Materials

Lecture 44 The Basics of Different Types of Materials – Mental Ray, ART, etc.

Lecture 45 Introduction to Materials for 3d

Lecture 46 Create Your Own Material and Apply It To An Object

Lecture 47 ARNOLD UPDATES: Create an Arnold Material

Lecture 48 Create a Brushed Metal Using Procedural Maps

Lecture 49 Refraction: Create a Glass Material

Lecture 50 Finishing Up Our Materials + Adding a Sub-Surface Scattering Effect

Lecture 51 TEST: Try Recreating Our More Advanced Materials Using Arnold Material Settings

Lecture 52 ARNOLD UPDATES: Use the Scene Converter to Change Any Mental Ray to Arnold

Lecture 53 UVW Mapping Basics

Section 10: Setting Up Your Rendering – Render Settings

Lecture 54 Basic Render Settings in Mental Ray – Get High Quality Renderings Fast and Easy

Lecture 55 ARNOLD UPDATES: Arnold Render Settings

Section 11: Project #2: Creating a High-Poly Desk Lamp

Lecture 56 Importing a Reference Image for Your Modelling Project

Lecture 57 Basic Poly Modelling Techniques

Lecture 58 Poly Modelling Essentials: Edge Loops and Turbosmooth

Lecture 59 More Poly Modelling: Continuing to Create our Desk Lamp

Lecture 60 Creating the Lamp Head with Poly Modelling

Lecture 61 Finishing Up our Desk Lamp

Section 12: Project #3: Create a Basic Game Model (Low Poly)

Lecture 62 Creating a Basic Low-Polygon Game Object

Lecture 63 UVW Unwrapping With 3ds Max Tools

Lecture 64 Exporting UVW Maps to Photoshop

Lecture 65 Applying Our UVW Unwrapped Textures To The Game Object

Section 13: Advanced Modelling Techniques: Cloth, Physics, etc.

Lecture 66 Introduction to Advanced Modelling in 3ds Max

Lecture 67 Creating Cloth Objects with 3ds Max Cloth Modifier

Lecture 68 Modelling Using Radial Symmetry

Lecture 69 3ds Max Physics Simulations with Mass FX

Section 14: Add Motion To Your Scene With Basic Animation Techniques

Lecture 70 Animation Introduction

Lecture 71 Pivots and Hierarchies: Essential Setup for Animating

Lecture 72 Key Frame Animation in 3ds Max: The Basics

Lecture 73 Animating Our Desk Lamp Project

Lecture 74 The 3ds Max Curve Editor

Lecture 75 Camera Animation Techniques

Section 15: Project Completion: Putting It All Together

Lecture 76 Completing Our Project – Section Intro

Lecture 77 Putting The Finishing Touches On Our Still Life Project

Lecture 78 All Ready to Render

Lecture 79 Post-Processing Your Image

Section 16: 3ds Max Updates | Best Tools/Techniques Added To Recent Versions 2020 and Newer

Lecture 80 Transition to New Content | Software Updates and New Projects

Lecture 81 Using the Array Tool in 3ds Max 2023.3 and Above

Lecture 82 Refresher on Basic Poly Modeling Principles

Lecture 83 Updates to 3ds Max Poly Modeling Workflow | Smart Extrude!

Lecture 84 Refresher | An Overview of Turbosmooth Modifier

Lecture 85 Newer Technique | Using Open Subdivisions Instead of Turbosmooth

Section 17: Project 3DS Max 2023: Create a Guitar With Poly Modeling and Arnold Rendering

Lecture 86 Project Into

Lecture 87 Setting Up References

Lecture 88 Get Ready to Model

Lecture 89 Model Guitar Body 1

Lecture 90 Model Guitar Body 2

Lecture 91 Smoothing Guitar Body

Lecture 92 Modeling the Saddle

Lecture 93 Saddle Smoothing

Section 18: Project 3ds Max 2023: Lighting With Arnold in 3ds Max

Lecture 94 Transition to Lighting

Lecture 95 Get The Finished Model HERE

Lecture 96 Looking at Final Guitar Model

Lecture 97 Basic Arnold Lights

Section 19: Project 3ds Max 2023: Adding Arnold Materials To Our Guitar

Lecture 98 Get Guitar Texture Maps HERE

Lecture 99 3ds Max Materials in Arnold

Lecture 100 Advanced Material Settings in Arnold

Lecture 101 Wood Material

Lecture 102 Herringbone Design Placement

Lecture 103 Logo Placement

Lecture 104 Finishing Materials

Section 20: Project 3ds Max 2023: Rendering With Arnold in 3ds Max

Lecture 105 Get the Finished Guitar With Textures Here

Lecture 106 Physical Camera Settings

Lecture 107 Basic Arnold Render Settings

Lecture 108 Arnold Render View and Lightmix

Section 21: EXTRA PROJECT I: Architectural Visualization – Modeling Furniture

Lecture 109 Start Modeling A High Detail Window

Lecture 110 Modeling a Window Part 2

Section 22: PREVIEW: Add A 3rd Party Render Engine (V-Ray) To Your Workflow

Lecture 111 Explanation of this section

Lecture 112 Up and Running With V-Ray

Lecture 113 PREVIEW: V-Ray Camera Setup

Lecture 114 PREVIEW: V-Ray Lights

Lecture 115 PREVIEW: V-Ray Materials

Lecture 116 PREVIEW: V-Ray Render Settings

Section 23: ADDITIONAL CONTENT: Where to go next + Free Photoshop Course

Lecture 117 Continue Learning Here…

Lecture 118 Learn Path for Arch Viz

Lecture 119 Coupons To Other 3d Courses

This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction. We do projects that cover techniques from various different disciplines. This course is NOT for you if you are already proficient in modelling, lighting, materials and animating in 3ds Max. Students, aspiring game designers, architects, graphic artists, illustrators, etc. who have not done 3d graphics before, but want to increase their skill set, please take this course.

Course Information:

Udemy | English | 12h 30m | 8.97 GB
Created by: Adam Zollinger

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