A Beginners Guide to Augmented Reality with Unity

Learn to Create Mobile AR Applications with Wikitude, Integrating ARKit & ARCore for iOS and Android.
A Beginners Guide to Augmented Reality with Unity
File Size :
8.65 GB
Total length :
10h 56m

Category

Instructor

Penny de Byl

Language

Last update

5/2022

Ratings

4.4/5

A Beginners Guide to Augmented Reality with Unity

What you’ll learn

Integrate and program with an external SDK in Unity.
Create augmented reality applications that run on a mobile device.
Build simple, interactive mobile applications with augmented reality functions.

A Beginners Guide to Augmented Reality with Unity

Requirements

An installation of the Unity Game Engine on Mac or PC
Confident C# Programming Skills
A recently modern mobile phone with either iOS or Android is required for building out AR experiences, though many can be seen inside the Unity Editor
A copy of the Wikitude SDK (freely available to enrolled students).

Description

Want to learn how to meld the real with the virtual?  Want to create engaging applications with direct links between the physical world and computerised information, 3D models and animations?  Want to learn how to use image pattern recognition to use digital camera feeds to control and orientate the virtual world?  Then this course on augmented reality is for you.Augmented Reality is one of the hottest topics in computer science and now with the availability of high-powered mobile devices with their top quality cameras, the technology is literally in the palm of your hand.  Add the ease of use of the Unity Game Engine and Wikitude AR SDK, making such applications for yourself is a snap.  All students enrolled in this course are entitled to a free Wikitude student license.In this course, Penny introduces augmented reality techniques using her internationally acclaimed holistic teaching style and expertise from over 25 years of teaching, research and work in games and computer graphics. Through-out the course you will follow along with hands-on workshops designed to teach you the fundamental techniques used for designing and developing augmented reality mobile applications.From examining its earliest origins to understanding the mash-up of computerised environments with the real world, we will be creating numerous applications for iOS, Android, Mac and PC from simple games to location detection.Learn how to program and work with:iOSAndroidWikitude SDK2D Image Recognition and Tracking3D Object Recognition and TrackingShadows, Lights and Occlusion Shaders for ARMobile GPS & Compass functionsPhysics in ARSimultaneous Localisation and Mapping (SLAM)Contents and OverviewThe course begins with a quick five minute workshop that will have you up and running with your first AR application visible in the Unity Editor.  It then introduces the nuances of working and pushing apps to both iOS and Android apps, so you can create AR experiences for your own mobile device.Following this, 2D and 3D marker recognition and tracking are examined and both types of markers created to provide the beginnings of numerous AR projects (including singing beer coasters, drivable cars, pet dinosaurs, a children’s spelling game and a tabletop tower defence game).A section explaining the GPS and Compass functionalities is then included, to provide assistance in developing augmented content that can be activated and manipulated according to physical geographical locations, as well as the direction the mobile device is facing.The course concludes with even more projects that this time implement the functionality of SLAM, the very technology underpinning the interface of Pokemon Go.What students are saying about Penny’s courses:Penny is an excellent instructor and she does a great job of breaking down complex concepts into smaller, easy-to-understand topics.Penny’s teaching style is exceptionally well-motivated and illustrated.This course is awesome. The lecturer explains everything you need to know and encourages you to experiment and challenge yourself.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Join the H3D Student Community

Lecture 3 Contacting H3D

Lecture 4 Important Information and FAQs

Lecture 5 Getting Familiar with Unity (if this is your first time)

Lecture 6 Your First AR Experience

Lecture 7 Challenge 1

Lecture 8 What is a Bundle ID

Lecture 9 Getting A Wikitude License

Section 2: Building to Mobiles

Lecture 10 Let’s Build an iOS App with Unity

Lecture 11 Let’s Build an Android App with Unity

Lecture 12 Building AR Experience to iOS

Lecture 13 Building AR Experience to Android

Lecture 14 AR Mobile Build Cheat Sheet

Section 3: 2D Image Recognition and Tracking

Lecture 15 How it works (Camera Representation, Marker Detection, Post Estimation)

Lecture 16 Single Image Training & Detection

Lecture 17 Pub Singer Solution

Lecture 18 Shadows

Lecture 19 Occlusion

Lecture 20 Challenge: Ghosts Walking Through Walls

Lecture 21 Walking the Dinosaur

Lecture 22 Feeding the Dinosaur

Lecture 23 Multiple Image Training & Detection

Lecture 24 Lighting the Way

Lecture 25 Tracking Multiple Markers Part 1

Lecture 26 Tracking Multiple Markers Part 2

Section 4: Image Tracker Projects

Lecture 27 Project 1: Spelling Challenge Part 1

Lecture 28 Project 1: Spelling Challenge Part 2

Lecture 29 Project 1: Spelling Challenge Part 3

Lecture 30 Project 1: Spelling Challenge Part 4

Lecture 31 Project 1: Spelling Challenge Part 5

Lecture 32 Project 2: Tabletop Tower Defence Part 1

Lecture 33 Project 2: Tabletop Tower Defence Part 2

Lecture 34 Project 2: Tabletop Tower Defence Part 3

Lecture 35 Project 2: Tabletop Tower Defence Part 4

Lecture 36 Project 2: Challenge Gather Lost Goobs

Section 5: Handling Multiple Trackers

Lecture 37 Multiple Trackers Part 1

Lecture 38 Multiple Trackers Part 2

Lecture 39 Project 3: Beer Tap

Section 6: GPS and Compass

Lecture 40 GPS & Compass Integration Part 1

Lecture 41 GPS & Compass Integration Part 2

Lecture 42 GPS & Compass Integration Part 3

Lecture 43 GPS & Compass Integration Part 4

Lecture 44 GPS & Compass Integration Part 5

Section 7: 3D Object Recognition and Tracking

Lecture 45 Marker Training

Lecture 46 3D Object Marker with Occlusion

Lecture 47 3D Scene Recognition

Section 8: Markerless Tracking

Lecture 48 Getting Started with Instant Tracking

Lecture 49 Markerless Tracking Part 2

Lecture 50 Adding Physics Simulations to a Markerless World

Lecture 51 Hiding and Showing Augmented Objects

Lecture 52 Spawning Attacking Zombies

Lecture 53 Bowling At Zombies

Lecture 54 Instant Pet Dinosaur Challenge

Section 9: Final Word

Lecture 55 A Final Word from Penny

Lecture 56 Where to Now?

Game designers and developers interested in implementing their own augmented reality experiences.,Mobile app creators wanting to integrate augmented reality into their projects.,Hobbiest Unity Game Engine Enthusiasts.

Course Information:

Udemy | English | 10h 56m | 8.65 GB
Created by: Penny de Byl

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