Arrimus Ultimate 3D Modeling Course

Work with a variety of programs to supercharge your designs.
Arrimus Ultimate 3D Modeling Course
File Size :
57.21 GB
Total length :
68h 57m

Category

Instructor

Arrimus 3D

Language

Last update

Last updated 12/2022

Ratings

4.8/5

Arrimus Ultimate 3D Modeling Course

What you’ll learn

Learn how to retopologize, model, and design a mechanical character with 3DS Max.
Learn how to retopologize, model, and design a mechanical character with Blender.
Learn how to sculpt in Zbrush at a basic level.
Learn how to integrate CAD/NURBS into your designs. Plasticity(beta) is used for this course.

Arrimus Ultimate 3D Modeling Course

Requirements

Make sure you have your poly-modeling program of choice installed. Although I used Max and Blender you can also use Modo, NVil, Cinema4D, XSI, or anything else that can handle poylgon modeling. I also recommend a tablet for sculpting. For sculpting software you can use Blender or Zbrush. For CAD I recommend Plasticity which is currently in beta and is free and when it is released will be very affordable. Shapr3D and Fusion 360 are also good choices.

Description

In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush’s fluid and responsive dynamesh system to quickly explore your design in the initial stages. You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase. Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.

Overview

Section 1: Program Introductions

Lecture 1 Intro to Blender

Lecture 2 Intro to Max 1

Lecture 3 Intro to Max 2 (Hotkeys 1)

Lecture 4 Intro to Max 3 (Hotkeys 2)

Lecture 5 Intro to Plasticity

Lecture 6 Intro to Zbrush

Lecture 7 Intro to Moment of Inspiration (MoI)

Lecture 8 Intro to MoI 2

Lecture 9 Exporting Poly to CAD

Lecture 10 Working Poly to CAD

Section 2: 3DS Max

Lecture 11 Cool Shapes

Lecture 12 Freeform Modeling 1

Lecture 13 Freeform Modeling 2

Lecture 14 Fun with Symmetry

Lecture 15 Integrating Objects Together

Lecture 16 Working at an Angle Part 1

Lecture 17 Working at an Angle Part 2

Lecture 18 Practicing Working at an Angle

Lecture 19 Angular Freeform

Lecture 20 Freeform Intro Part 1

Lecture 21 Freeform Intro Part 2

Lecture 22 Freeform Intro Part 3

Lecture 23 Combining Angular and Freeform

Lecture 24 Inserting and Cutting Patterns

Lecture 25 Happy Accidents Part 1

Lecture 26 Happy Accidents Part 2

Lecture 27 Split Mesh and Low Density Modeling Part 1

Lecture 28 Split Mesh and Low Density Modeling Part 2

Lecture 29 Auto-Crease Workflow Demonstration

Lecture 30 Auto-Crease Workflow and Freeform Retopology

Lecture 31 Design with Shapes and Colors – Part 1

Lecture 32 Design with Shapes and Colors – Part 2

Lecture 33 Ornament Modeling – Part 1

Lecture 34 Ornament Modeling – Part 2

Lecture 35 Ornament Modeling – Part 3

Lecture 36 Tiling Sofa Geometry

Lecture 37 Working with Splines – Part 1

Lecture 38 Working with Splines – Part 2

Lecture 39 Advanced Detailing – Part 1

Lecture 40 Advanced Detailing – Part 2

Lecture 41 Model, Unwrap, and Texture Straps

Lecture 42 Fitting Objects Together

Lecture 43 Set Flow Bridging

Lecture 44 More Freeform

Section 3: Blender

Lecture 45 1. Angular Freeform

Lecture 46 More Angular Freeform

Lecture 47 Even More Angular Freeform

Lecture 48 2. Freeform Modeling

Lecture 49 3. Basic Armor Modeling

Lecture 50 5. Detailing After Remesher

Lecture 51 Cyber Samurai Part 1

Lecture 52 Cyber Samurai Part 2

Lecture 53 Cyber Samurai Part 3

Lecture 54 Bulgarov Style in Blender 1

Lecture 55 Bulgarov Style in Blender 2

Section 4: Zbrush

Lecture 56 Create and Modify Alphas

Lecture 57 Create Hard Surface Alphas

Lecture 58 Mouth Layers

Lecture 59 Insert Multi Mesh – Part 1

Lecture 60 Insert Multi Mesh – Part 2

Lecture 61 Insert Multi Mesh – Part 3

Lecture 62 Mesh Fusion for Hard Surface and Organic Modeling

Lecture 63 Sculpting Eyes

Lecture 64 Create Ornamental Alpha

Lecture 65 Organic Sculpting Tips

Lecture 66 Head Sculpt – Part 1

Lecture 67 Head Sculpt – Part 2

Lecture 68 Head Sculpt – Part 3

Lecture 69 Rock Sculpting – Part 1

Lecture 70 Rock Sculpting – Part 2

Section 5: Zbrush Hard Surface

Lecture 71 Part 1

Lecture 72 Part 2

Lecture 73 Part 3

Lecture 74 Part 4

Lecture 75 Part 5

Lecture 76 Part 6

Lecture 77 Part 7

Lecture 78 Part 8

Lecture 79 Part 9

Lecture 80 Part 10

Lecture 81 Part 11

Lecture 82 Part 12

Lecture 83 Part 13

Section 6: Project: Cyber Brain Spider (Blender + Zbrush + Plasticity)

Lecture 84 Zbrush Part 1 (Base Sculpt)

Lecture 85 Blender Part 1 (Retopology)

Lecture 86 Blender Part 2

Lecture 87 Plasticity Part 1 (Leg)

Lecture 88 Blender Part 3

Lecture 89 Plasticity Part 2 (Weapon)

Lecture 90 Zbrush Part 2 (Sculpt Refinement)

Lecture 91 Kitbashing Created Assets

Lecture 92 Blender Part 4

Lecture 93 Blender Part 5

Lecture 94 Blender Part 6

Section 7: Project: Prosthetic Arm (Max and Plasticity)

Lecture 95 1. Zbrush and Initial Modeling

Lecture 96 2. Neutral Modeling Position

Lecture 97 3. The Design Comes Together

Lecture 98 4. Further Designing

Lecture 99 5. Hand in Max

Lecture 100 6. Hand in CAD Part 1

Lecture 101 7. Hand in CAD Part 2

Lecture 102 8. Kitbashing Joints

Section 8: Project: Big Boy (Zbrush + Max + Plasticity)

Lecture 103 1. Polygon Kitbash

Lecture 104 2. Poly to Sculpt

Lecture 105 3. Cad Part 1 (Initial Cuts)

Lecture 106 4. Cad Part 2 (Detailing)

Lecture 107 5. Cad Part 3 (Refining)

Lecture 108 6. More Kitbashing After CAD

Lecture 109 7. Armor Plate Poly Modeling

Lecture 110 8. Back Shell and Head Plate

Section 9: Project: Insectoid Soldier – Max

Lecture 111 2. Max Part 1 (Retopology)

Lecture 112 3. Max Part 2 (Initial Chest and Back Blockout)

Lecture 113 4. Max Part 3 (Review of Blockout and Testing More Arms)

Lecture 114 5. Max Part 4 (Torso and Hips Blockout)

Lecture 115 6. Max Part 5 (Legs Blockout)

Lecture 116 7. Max Part 6 (Legs and Arm Blockout)

Lecture 117 8. Max Part 7 (Arm Refinement)

Lecture 118 9. Max Part 8 (Back Refinement)

Lecture 119 10. Max Part 9 (Torso Front and Hips)

Lecture 120 11. Max Part 10 (Hand and Fingers)

Lecture 121 12. Max Part 11 (Arm, Back, and Side Refinements)

Section 10: Project: Cyber Soldier (Zbrush + Max + Blender +Plasticity)

Lecture 122 1. Zbrush Initial Sculpt

Lecture 123 2. Sculpt Helmet Refining

Lecture 124 3. Blender Retopology 1

Lecture 125 4. Max Retopology 1

Lecture 126 5. Blender Retopology 2

Lecture 127 6. In the Design Zone – Part 1

Lecture 128 7. In the Design Zone – Part 2

Section 11: Project: Soldier (Zbrush + Max + VRay)

Lecture 129 Helmet 1

Lecture 130 Helmet 2

Lecture 131 Helmet 3

Lecture 132 Helmet 4

Lecture 133 Helmet 5

Lecture 134 Helmet 6

Lecture 135 Helmet 7

Lecture 136 Helmet 8

Lecture 137 Helmet 9

Lecture 138 Helmet 10

Lecture 139 Helmet 11

Section 12: V-Ray Rendering

Lecture 140 Introduction to V-Ray Rendering

Lecture 141 Slate Material Editor

Lecture 142 Procedural Texturing 1

Lecture 143 Procedural Texturing 2

Lecture 144 Procedural Texturing 3

Lecture 145 Procedural Texturing 4

Lecture 146 Frayed Rope Displacement

Section 13: Next-Gen Workflows

Lecture 147 Using Cki Vang’s Excellent IMM Brushes

Lecture 148 Monkey Bot 1 – Zbrush to CAD

Lecture 149 Monkey Bot 2 – CAD to Zbrush

Lecture 150 Wasp Pilot Helmet – Part 1

Lecture 151 Kitbashing Demonstration

Lecture 152 Synthetic Muscles Part 1

Lecture 153 Synthetic Muscles Part 2

Lecture 154 Synthetic Muscles Part 3

Lecture 155 ProBoolean Dynamesh Workflow – Part 1

Lecture 156 ProBoolean Dynamesh Workflow – Part 2

Lecture 157 ProBoolean Dynamesh Workflow – Part 3

Lecture 158 ProBoolean Dynamesh Workflow – Part 4

Lecture 159 ProBoolean Dynamesh Workflow – Part 5

Lecture 160 ProBoolean Dynamesh Workflow – Part 6

Lecture 161 ProBoolean Dynamesh Workflow – Part 7

Section 14: Project: Sculpting, Retopology, and V-Ray Rendering (Zbrush + Max + V-Ray)

Lecture 162 Part 1

Lecture 163 Part 2

Lecture 164 Part 3

Lecture 165 Part 4

Lecture 166 Part 5

Lecture 167 Part 6

Lecture 168 Part 7

Lecture 169 Part 8

Lecture 170 Part 9

This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs.

Course Information:

Udemy | English | 68h 57m | 57.21 GB
Created by: Arrimus 3D

You Can See More Courses in the Design >> Greetings from CourseDown.com

New Courses

Scroll to Top