Augmented Reality in Depth 101
What you’ll learn
Understand different forms of Augmented Reality and their applications
Import Augmented Reality Software To Unity
Unity 3D fundamentals
Import & Animate 3D Models
Tracking of cylindrical objects and placing digital models surrounding the cylinder
Students will create AR apps by writing codes in C# programming language
Export To IOS & Android
Use Image Targets With Extended Tracking
User Defined Targets
Learn Foundation C# Programming Syntax
Build Your App To A Mobile Device / Tablet
Understand the basic difference between Virtual Reality & Augmented Reality
Understand Mixed Reality
Difference Holography and Photography
Placing a life size Lamborghini car in real world using Markerless tracking
Requirements
A Windows or Mac Computer system
Android SmartPhone or an iPhone
Basic programming knowledge will be of Great help
Most Importantly “An interest in Augmented Reality”
Description
Hello Everyone !RequirementsA Windows or Mac Computer systemAndroid Smart Phone or an iPhoneBasic programming knowledge will be of Great help Good Internet Speed for Downloading FilesCourse Content and OverviewThis course caters to students interested in venturing into the world of Augmented Reality app development.Whether you have no prior experience with Unity 3D or coding, there’s no need to worry. We will guide you through every step, starting from the basics.The course comprises 11 sections that cover the latest concepts and insights in the field.Throughout the course, you will have access to articles, quizzes, various resources, as well as downloadable files and assets. If you’re new to coding, rest assured that C# is a creative and easily understandable language. Additionally, when you install Unity 3D, you’ll also get Visual Studio, a programmer-friendly software that will simplify your journey.By enrolling in this course, you will gain a comprehensive understanding of Augmented Reality and delve into its future prospects. The AR market is projected to reach a staggering 85 to 90 billion USD, making this an opportunity you don’t want to miss. Prepare yourself to embrace this cutting-edge technology.In this Course , you will come across 11 sections . SECTION 1 : INTRODUCTION TO AUGMENTED REALITY and its FUTURESECTION 2 : Introduction to Game Engine , Unity3D and VuforiaSECTION 3 : Old Uncle AppSECTION 4 : Virtual ButtonsSECTION 5 : 2D Page CurlSECTION 6 : Cylindrical TargetsSECTION 7 : Multi-Image TargetSECTION 8 : Uer Defined Targets SECTION 9 : Super-Imposition along with Vuforia Object ScannerSECTION 10 : Ground Plane Stage Bonus Section ( Section 11 ) : TransformationCurious about Augmented Reality, You have come to the right place. Learn the basics fundamentals and programming techniques required for building fully functional Augmented Reality android and iOS apps. For this course you will need an Android Smartphone or iPhone.So what is Augmented Reality?According to Wikipedia, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are “augmented” by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data.In Augmented Reality the real view is modified by a computer (Smartphone in this case). Augmented reality (AR) enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are basically performed in real time,Power of Augmented Reality Vuforia platform seemed very promising as developers all over the World have used Vuforia for developing Augmented Reality apps.Pokemon Go game is the best example of Augmented Reality. Other than that Augmented Reality apps expand over a wide range of topics from Education, Business, Architecture, Health Industry, Home Decoration and obviously mobile gaming.
Overview
Section 1: Introduction to Augmented Reality
Lecture 1 Section Outline
Lecture 2 Introduction to Augmented Reality
Lecture 3 Growing Market
Lecture 4 Introduction to Virtual Reality
Lecture 5 Difference between AR and VR
Lecture 6 Display Technologies
Lecture 7 Various Type of Displays
Lecture 8 Reality Virtuality Continuum
Lecture 9 Introduction to Mixed Reality
Lecture 10 Key Tracking Technology
Lecture 11 Holography
Lecture 12 AR Browsers
Lecture 13 Real World Application
Lecture 14 Optional Reading Material
Section 2: Introduction to Game Engine , Unity3D and Vuforia
Lecture 15 Game Engine
Lecture 16 Installing Unity3D
Lecture 17 Introduction to Unity3D Editor
Lecture 18 Setting up Build Settings
Lecture 19 Setup for IOS
Lecture 20 Vuforia Setup
Lecture 21 Vuforia Engine and PhotoScape
Lecture 22 First AR Project
Lecture 23 Globe Project
Lecture 24 Scripting Time
Lecture 25 Time to build app
Lecture 26 APK and Test
Section 3: Old Uncle APP
Lecture 27 How to Proceed
Lecture 28 Importing Assets
Lecture 29 Scripting
Lecture 30 Build Time
Section 4: Virtual Buttons
Lecture 31 Setting up Unity Editor
Lecture 32 Adding Virtual Buttons
Lecture 33 Scripting
Lecture 34 Its Build Time
Section 5: 2D Page Curl
Lecture 35 Scene Setup and Importing Assets
Lecture 36 Understanding Page App Setup
Lecture 37 Additional Page Setting
Section 6: Cylindrical Targets
Lecture 38 Setting up Cylindrical Targets and Database
Lecture 39 Making up the App
Lecture 40 Importing Models from Asset Store and setting up the scene
Lecture 41 Top and Bottom Clouds along with Helicopters
Lecture 42 Setting up Terrain , Planet
Lecture 43 Script for Rotation and build the apk
Section 7: Multi-Image Target
Lecture 44 What is Multi-Image and its Database SetUp
Lecture 45 Editing Image Dimensions in PhotoScape and Updating the Database
Lecture 46 Importing Character from Mixamo and Build the App
Section 8: User Defined Targets
Lecture 47 What is User Defined Targets and its Setup
Lecture 48 Setting up the Scene and Build the APP
Lecture 49 Small Tip
Section 9: Super-Imposition along with Vuforia Object Scanner
Lecture 50 What is Super-Imposition
Lecture 51 Working with .odt file in Unity and Setting up the scene
Lecture 52 Build the Apk
Lecture 53 Animated Model and Changes in the Script
Lecture 54 Build the APP
Section 10: Ground Plane Stage
Lecture 55 What is Ground Plane ?
Lecture 56 Anchor Stage and Build the APP
Section 11: Final Section
Lecture 57 Transformation
Lecture 58 Bonus Lecure
Lecture 59 Complete Ethical Hacking
Lecture 60 Complete WebApplication Penetration Testing Practical C|WAPT
Lecture 61 What’s Next ?
Anyone Interested to learn Trending Technology,Augmented Reality enthusiast,Beginner level Unity 3D
Course Information:
Udemy | English | 4h 16m | 2.86 GB
Created by: Debayan Dey
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