Blender 281 Substance painter Sci fi asset creation
What you’ll learn
Discover specific Blender 2.8 modeling tools and apprehend Substance painter
Create an asset ready to be imported into a game engine
Discover a workflow from A to Z for the creation of a futuristic rifle
Requirements
Knowing the basics of Blender training from A to Z is a plus but not required
Good knowledge of the computer tool
Having a recent graphic card
Description
In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.This training will allow you to discover a complete workflow and discover features of both software.This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.The source files are included in the training and allow you to understand the entire workflowfrom the beginning to the end.
Overview
Section 1: Chapter 1 Blender – Getting started with modeling tools
Lecture 1 1.1-Introduction
Lecture 2 1.2-Bool-tool Addon
Lecture 3 1.3-Carver Addon
Lecture 4 1.4-Fast carve Addon
Lecture 5 1.5-Combination example
Lecture 6 1.6-Creation Rules and Cleaning
Section 2: Chapter 2 Blender – Rifle Modeling
Lecture 7 2.1-Using a shape generator
Lecture 8 2.2-Basic shapes modeling part1
Lecture 9 2.3-Basic shapes modeling part2
Lecture 10 2.4-Details modeling on the stock
Lecture 11 2.5-Details modeling on the grip
Lecture 12 2.6-Details modeling on the body
Lecture 13 2.7-Details modeling on the barrel
Lecture 14 2.8-Details modeling on the loader
Lecture 15 2.9-Details modeling on the viewfinder
Lecture 16 2.10-Add details in edit mode
Lecture 17 2.11-Add details with boolean inserts
Section 3: Chapter 3 Blender – Preparation and export
Lecture 18 3.1-Verify the geometry
Lecture 19 3.2-Materials creation and assignment
Lecture 20 3.3-UV Unwrap
Lecture 21 3.4-export
Section 4: Chapter 4 Substance painter – Texturing
Lecture 22 4.1-Import and verify the mesh
Lecture 23 4.2-Textures sets baking
Lecture 24 4.3-Paint shader creation
Lecture 25 4.4-Metal shader creation
Lecture 26 4.5- Hard surface brushes and anchor points
Lecture 27 4.6-Adding paint stripes and lights
Lecture 28 4.7-Camo texture creation
Lecture 29 4.8-Export textures sets
Section 5: Chapter 5 Blender – Shading et render
Lecture 30 5.1-Shaders creation with exported texture sets
Lecture 31 5.2-Studio creation and final render
Lecture 32 5.3-Compositing
Lecture 33 5.4-Mixing different models to create a set
Lecture 34 5.5- Import in Unity and sketchfab
Lecture 35 5.6- Additional files introducing
3d graphists,Game designers,Illustrators
Course Information:
Udemy | English | 10h 0m | 15.30 GB
Created by: Julien Deville
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