Blender 281 Substance painter Sci fi asset creation

Discover a complete workflow for creating Sci-fi assets for video games or animation.
Blender 281 Substance painter Sci fi asset creation
File Size :
15.30 GB
Total length :
10h 0m



Julien Deville


Last update




Blender 281 Substance painter Sci fi asset creation

What you’ll learn

Discover specific Blender 2.8 modeling tools and apprehend Substance painter
Create an asset ready to be imported into a game engine
Discover a workflow from A to Z for the creation of a futuristic rifle

Blender 281 Substance painter Sci fi asset creation


Knowing the basics of Blender training from A to Z is a plus but not required
Good knowledge of the computer tool
Having a recent graphic card


In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.This training will allow you to discover a complete workflow and discover features of both software.This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.The source files are included in the training and allow you to understand the entire workflowfrom the beginning to the end.


Section 1: Chapter 1 Blender – Getting started with modeling tools

Lecture 1 1.1-Introduction

Lecture 2 1.2-Bool-tool Addon

Lecture 3 1.3-Carver Addon

Lecture 4 1.4-Fast carve Addon

Lecture 5 1.5-Combination example

Lecture 6 1.6-Creation Rules and Cleaning

Section 2: Chapter 2 Blender – Rifle Modeling

Lecture 7 2.1-Using a shape generator

Lecture 8 2.2-Basic shapes modeling part1

Lecture 9 2.3-Basic shapes modeling part2

Lecture 10 2.4-Details modeling on the stock

Lecture 11 2.5-Details modeling on the grip

Lecture 12 2.6-Details modeling on the body

Lecture 13 2.7-Details modeling on the barrel

Lecture 14 2.8-Details modeling on the loader

Lecture 15 2.9-Details modeling on the viewfinder

Lecture 16 2.10-Add details in edit mode

Lecture 17 2.11-Add details with boolean inserts

Section 3: Chapter 3 Blender – Preparation and export

Lecture 18 3.1-Verify the geometry

Lecture 19 3.2-Materials creation and assignment

Lecture 20 3.3-UV Unwrap

Lecture 21 3.4-export

Section 4: Chapter 4 Substance painter – Texturing

Lecture 22 4.1-Import and verify the mesh

Lecture 23 4.2-Textures sets baking

Lecture 24 4.3-Paint shader creation

Lecture 25 4.4-Metal shader creation

Lecture 26 4.5- Hard surface brushes and anchor points

Lecture 27 4.6-Adding paint stripes and lights

Lecture 28 4.7-Camo texture creation

Lecture 29 4.8-Export textures sets

Section 5: Chapter 5 Blender – Shading et render

Lecture 30 5.1-Shaders creation with exported texture sets

Lecture 31 5.2-Studio creation and final render

Lecture 32 5.3-Compositing

Lecture 33 5.4-Mixing different models to create a set

Lecture 34 5.5- Import in Unity and sketchfab

Lecture 35 5.6- Additional files introducing

3d graphists,Game designers,Illustrators

Course Information:

Udemy | English | 10h 0m | 15.30 GB
Created by: Julien Deville

You Can See More Courses in the Design >> Greetings from

New Courses

Scroll to Top