Complete Blender beginner workflow for Cinematic artstepby
What you’ll learn
I will introduce you to the free 3d program Blender
I will introduce you to modeling, texturing, lighting, rendering and more
We will create a art from the introduction from start to finish
I’ll show you how to create a dark, cinematic, mist atmosphere in Blender
Requirements
Free software Blender. No previous experience is necessary.
Description
In this 5.5-hour-long tutorial, we will create cinematic art from the introduction in Blender from start to finish.The entire process of creating scenes is recorded step by step, so the tutorial is easy to follow even for beginners.The tutorial is separated into 30 parts with an average duration of 12 minutes to make it easier to follow.This is the workflow that I have learned in the last 4 years of using Blender.All resources and links are included in the tutorial, and subtitles with shortcuts are also available.First, we’ll cover the basics in a 10-minute introduction to help you understand Blender better.After that, we will learn modeling techniques and we will create the motel to the smallest detail. We will use shortcuts to make the modeling process easier.In the second part of the tutorial, we will talk about lighting, materials, particle system, mixing shaders, rendering, and more.I’ll show you where to find free textures, how to mux shaders and create a bump, roughness, and other maps, and how to unwrap and create procedural textures.We will also work with objects imported into the blender from external sources. I’ll show you the best places to download objects, materials, and the most useful addons I use in Blender.We will talk in more detail about how to use Quixel Bridge, a place where you can find thousands of 3D assets, surfaces, vegetation, imperfections, and much more.I will show you how to combine volumetric and lighting in a blender to get a dark, cinematic, mist mood.In the end, we will do post-processing in After Effects, but if you’re not using After Effects, you can use the same techniques in any graphics program.
Overview
Section 1: Introduction
Lecture 1 00 – Introduction to the tutorial
Lecture 2 02 – Camera and render settings
Lecture 3 03 – Motel modeling – basic shape
Lecture 4 04 – Glass material
Lecture 5 05 – Doors and planks
Lecture 6 06 – Modeling details
Lecture 7 07 – Roof, tiles and porch modeling
Lecture 8 08 – Motel neon sign
Lecture 9 09 – Motel neon sign details
Lecture 10 10 – Antennas
Lecture 11 11 – Parent object in Blender
Lecture 12 12 – Human model
Lecture 13 13 – Car
Lecture 14 14 – Ground, Quixel Bridge
Lecture 15 15 – Mixing shaders
Lecture 16 16 – Puddles of water
Lecture 17 17 – Modeling wheat
Lecture 18 18 – Particle system in Blender
Lecture 19 19 – Ground Photoscans
Lecture 20 20 – Trees and street lamps
Lecture 21 21 – Cables
Lecture 22 22 – Lighting in Blender, working with volumetrics
Lecture 23 23 – Rendering
Lecture 24 24 – About the composition
Lecture 25 25 – Post-processing in After Effects (optional program)
Lecture 26 26 – Adding smoke in Post-processing
Lecture 27 27 – Sky and clouds
Lecture 28 28 – Red glow and horizontal blur
Lecture 29 29 – Other effects
Lecture 30 30 – Color correction and text overlays
For blender beginners as well as more advanced users.
Course Information:
Udemy | English | 5h 28m | 4.68 GB
Created by: Sime Bugarija
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