Complete C Unity Game Developer 2D
What you’ll learn
Learn C#, a powerful modern language, from scratch. No prior programming experience is necessary.
Become excellent at using the Unity game engine.
Build a solid foundation for game design and game development that will help you build your own games.
Learn how object oriented programming works in practice.
Create playable game projects – good for your portfolio, or just for your own sense of achievement.
Transfer your knowledge from this course to .NET, other languages, and more.
Develop highly transferable coding problem solving skills.
Be part of an amazing and supportive community of people similar to you.
Requirements
Mac or PC capable of running Unity 2019 or later.
A passion and willingness to learn how to code.
Description
The course has recently been remastered in Unity 2021.1. This course started as a runaway success on Kickstarter and has gone on to become the most popular and most watched Unity game development course on Udemy. The course has full English closed-captions throughout.Learn how to create video games using Unity, the world-leading free-to-use game development tool. We start super simple so you need no prior experience of Unity or coding! With our online tutorials, you’ll be amazed what you can achieve right from the first moment you start the course. Benefit from our world-class support from both other students, and the GameDevtv team who are regularly engaged in the forums and Q&A section. Go on to build several games including:Snow Boarder: A simple Side-Scrolling jumping game using Unity’s sprite shape toolLaser Defender: A Top-Down Space Shooter with enemies to shoot and dodge;TileVania: A fast-paced classic Side-Scrolling Platformer using Unity’s Tilemap tool;Quiz Master: A Quiz Game that focuses on learning how to set up user interface in Unity.Prefer to start with 3D games? Check-out our sister course, the Complete C# Unity Developer 3D. Already have some Unity knowledge, and want something more challenging? Check-out our epic RPG Core Combat Creator. More interested in creating 3D models from scratch? Start with our Complete Blender Creator course. Our green leaf logo is a symbol of passion and quality.You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Check out our reviews to see how people love this feature. The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more. Oh, and it’s just bigger and better than other Unity courses you will find online. See the course length and the reviews. For each demo game you build you will follow this process… Be challenged to build the entire game yourself.Be shown step-by step how to build it.Be challenged to apply, and re-apply your knowledge regularly.You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way. You will learn C#, and in turn build a solid foundation for Object Oriented Programming. By the end of the course you’ll be very confident in the basics of coding and game development, and hungry to learn more. What this course DOESN’T cover… Whereas this course is already huge, we can’t possibly cover everything in that time. Here are some things we will not be covering… Performance optimization.Editor plugins or modifications.Physics engine modificationAnyone who wants to learn to create games: Unity is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!If you’re a complete beginner, we’ll teach you all the coding and game design principles you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you game design principles. Dive in and learn Unity now, you won’t be disappointed!
Overview
Section 1: Introduction & Setup
Lecture 1 Welcome To The Course
Lecture 2 For Users of Older Unity Versions
Lecture 3 Install Unity & VS Code
Lecture 4 IntelliSense Issues?
Lecture 5 Introducing Unity
Lecture 6 Set Up Visual Studio Code
Lecture 7 Community & Support
Lecture 8 Accessing Our Projects
Section 2: Delivery Driver (New Unity 2021.1 Content)
Lecture 9 Section Intro – Delivery Driver
Lecture 10 Game Design – Delivery Driver
Lecture 11 Introducing Methods
Lecture 12 Transform.Translate()
Lecture 13 Introducing Variables
Lecture 14 How To Use SerializeField
Lecture 15 Using Input.GetAxis()
Lecture 16 Using Time.deltaTime()
Lecture 17 Colliders & Rigidbodies
Lecture 18 Using OnCollisionEnter2D()
Lecture 19 Using OnTriggerEnter2D()
Lecture 20 Add Assets To Project
Lecture 21 Basic Level Layout
Lecture 22 Simple Follow Camera
Lecture 23 If Statements & Tags
Lecture 24 How To Use Bools
Lecture 25 How To Destroy Objects
Lecture 26 How To Use GetComponent
Lecture 27 Boosts & Bumps
Lecture 28 Wrap Up – Delivery Driver
Section 3: Snow Boarder (New Unity 2021.1 Content)
Lecture 29 Section Intro – Snow Boarder
Lecture 30 Game Design – Snow Boarder
Lecture 31 How To Use Sprite Shapes
Lecture 32 Using Edge Colliders
Lecture 33 Cinemachine Follow Camera
Lecture 34 Set Up Our Character
Lecture 35 Using Surface Effector 2D
Lecture 36 AddTorque To Rotate
Lecture 37 Triggers To Restart Level
Lecture 38 NameSpaces & SceneManagement
Lecture 39 Using Invoke() For Delays
Lecture 40 Introducing Particle Effects
Lecture 41 Triggering Particle Effects
Lecture 42 Take A Moment To Tune
Lecture 43 Using FindObjectOfType
Lecture 44 Using OnCollisionExit2D
Lecture 45 How To Trigger Sound Effects
Lecture 46 Public Access Modifier
Lecture 47 Prevent Double Play
Lecture 48 Wrap Up – Snow Boarder
Section 4: Quiz Master (New Unity 2021.1 Content)
Lecture 49 Section Intro – Quiz Master
Lecture 50 Game Design – Quiz Master
Lecture 51 UI Canvas
Lecture 52 TextMeshPro
Lecture 53 Button Layout
Lecture 54 Scriptable Objects
Lecture 55 Getter Methods
Lecture 56 Arrays
Lecture 57 TextMeshProUGUI
Lecture 58 For Loops
Lecture 59 Swapping Sprites
Lecture 60 Button States
Lecture 61 Simple Timer
Lecture 62 Timer Fill Fraction
Lecture 63 Connecting the Timer
Lecture 64 Lists
Lecture 65 Keeping Score
Lecture 66 Sliders
Lecture 67 End Screen
Lecture 68 Game Manager
Lecture 69 Section Wrap-Up
Section 5: TileVania (New Unity 2021.1 Content)
Lecture 70 Section Intro – TileVania
Lecture 71 Game Design – TileVania
Lecture 72 Slicing Sprite Sheets
Lecture 73 Introduction To Unity Tilemap
Lecture 74 Unity Tilemap With Layers
Lecture 75 How To Use Unity Rule Tiles
Lecture 76 Create Player Idle Animation
Lecture 77 Animation States & Transitions
Lecture 78 Using Prefabs In Unity
Lecture 79 Composite Collider For Tilemap
Lecture 80 Set Up Input System
Lecture 81 Horizontal Player Movement
Lecture 82 Flip Player Sprite
Lecture 83 Animation State In Code
Lecture 84 Jumpy Jump
Lecture 85 Jump If IsTouchingLayers
Lecture 86 Climb That Ladder
Lecture 87 Stop Sliding On Ladder
Lecture 88 Ladder Climb Animation
Lecture 89 Cinemachine Follow Camera
Lecture 90 Cinemachine Confiner
Lecture 91 State-Driven Cameras
Lecture 92 Using Physics Material 2D
Lecture 93 Prevent Wall Jump
Lecture 94 Set Up Our Enemy
Lecture 95 Move & Flip Enemy
Lecture 96 Player Mortality
Lecture 97 Player Death State
Lecture 98 How To Create Hazards
Lecture 99 Instantiate Bullet From Gun
Lecture 100 Implement Bullet Behaviour
Lecture 101 Create Some Levels
Lecture 102 Level Exit Portal
Lecture 103 Game Session Controller
Lecture 104 Make A Coin Pickup
Lecture 105 Coin Sound Effect
Lecture 106 Persistent Score & Lives
Lecture 107 Scene Persist
Lecture 108 Prefab Variants
Lecture 109 TileVania Wrap Up
Section 6: Laser Defender
Lecture 110 Section Intro – Laser Defender
Lecture 111 Game Design – Laser Defender
Lecture 112 Project Setup
Lecture 113 Unity Input System
Lecture 114 Boundaries
Lecture 115 Enemies
Lecture 116 Pathfinding
Lecture 117 Instantiating Enemies
Lecture 118 Coroutines
Lecture 119 While Loops
Lecture 120 Taking Damage
Lecture 121 Projectile Setup
Lecture 122 Player Shooting
Lecture 123 Enemy Shooting
Lecture 124 Particle Effects
Lecture 125 Screen Shake
Lecture 126 Scrolling Background
Lecture 127 Sound Effects
Lecture 128 Music
Lecture 129 Keeping Score
Lecture 130 Game UI – Part 1
Lecture 131 Game UI – Part 2
Lecture 132 Adding Scenes
Lecture 133 Level Manager
Lecture 134 Singleton Pattern
Lecture 135 Singleton Scorekeeper
Lecture 136 Balance and Build
Lecture 137 Section Wrap-Up
Lecture 138 Congratulations
Section 7: Continuing Your GameDev Journey
Lecture 139 BONUS LECTURE
Lecture 140 Credits
Competent and confident with using a computer.,Some programming experience helpful, but not required.,Artists who want to learn to bring their assets into games.,Complete beginners who are willing to work hard.,Developers who want to re-skill across to game development.
Course Information:
Udemy | English | 18h 18m | 9.24 GB
Created by: GameDev.tv Team
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