Complete C Unity Game Developer 2D

Learn Unity in C# & Code Your First Five 2D Video Games for Web, Mac & PC. The Tutorials Cover Tilemap
Complete C Unity Game Developer 2D
File Size :
9.21 GB
Total length :
18h 18m

Category

Instructor

GameDev.tv Team

Language

Last update

Last updated 8/2022

Ratings

4.6/5

Complete C Unity Game Developer 2D

What you’ll learn

Learn C#, a powerful modern language, from scratch. No prior programming experience is necessary.
Become excellent at using the Unity game engine.
Build a solid foundation for game design and game development that will help you build your own games.
Learn how object oriented programming works in practice.
Create playable game projects – good for your portfolio, or just for your own sense of achievement.
Transfer your knowledge from this course to .NET, other languages, and more.
Develop highly transferable coding problem solving skills.
Be part of an amazing and supportive community of people similar to you.

Complete C Unity Game Developer 2D

Requirements

Mac or PC capable of running Unity 2019 or later.
A passion and willingness to learn how to code.

Description

The course has recently been remastered in Unity 2021.1. This course started as a runaway success on Kickstarter and has gone on to become the most popular and most watched Unity game development course on Udemy. The course has full English closed-captions throughout.Learn how to create video games using Unity, the world-leading free-to-use game development tool. We start super simple so you need no prior experience of Unity or coding! With our online tutorials, you’ll be amazed what you can achieve right from the first moment you start the course.  Benefit from our world-class support from both other students, and the GameDevtv team who are regularly engaged in the forums and Q&A section. Go on to build several games including:Snow Boarder: A simple Side-Scrolling jumping game using Unity’s sprite shape toolLaser Defender: A Top-Down Space Shooter with enemies to shoot and dodge;TileVania: A fast-paced classic Side-Scrolling Platformer using Unity’s Tilemap tool;Quiz Master: A Quiz Game that focuses on learning how to set up user interface in Unity.Prefer to start with 3D games? Check-out our sister course, the Complete C# Unity Developer 3D. Already have some Unity knowledge, and want something more challenging? Check-out our epic RPG Core Combat Creator. More interested in creating 3D models from scratch? Start with our Complete Blender Creator course. Our green leaf logo is a symbol of passion and quality.You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Check out our reviews to see how people love this feature.  The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.  Oh, and it’s just bigger and better than other Unity courses you will find online. See the course length and the reviews.  For each demo game you build you will follow this process…  Be challenged to build the entire game yourself.Be shown step-by step how to build it.Be challenged to apply, and re-apply your knowledge regularly.You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way. You will learn C#, and in turn build a solid foundation for Object Oriented Programming. By the end of the course you’ll be very confident in the basics of coding and game development, and hungry to learn more.  What this course DOESN’T cover…  Whereas this course is already huge, we can’t possibly cover everything in that time. Here are some things we will not be covering…  Performance optimization.Editor plugins or modifications.Physics engine modificationAnyone who wants to learn to create games: Unity is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!If you’re a complete beginner, we’ll teach you all the coding and game design principles you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you game design principles.  Dive in and learn Unity now, you won’t be disappointed!

Overview

Section 1: Introduction & Setup

Lecture 1 Welcome To The Course

Lecture 2 For Users of Older Unity Versions

Lecture 3 Install Unity & VS Code

Lecture 4 IntelliSense Issues?

Lecture 5 Introducing Unity

Lecture 6 Set Up Visual Studio Code

Lecture 7 Community & Support

Lecture 8 Accessing Our Projects

Section 2: Delivery Driver (New Unity 2021.1 Content)

Lecture 9 Section Intro – Delivery Driver

Lecture 10 Game Design – Delivery Driver

Lecture 11 Introducing Methods

Lecture 12 Transform.Translate()

Lecture 13 Introducing Variables

Lecture 14 How To Use SerializeField

Lecture 15 Using Input.GetAxis()

Lecture 16 Using Time.deltaTime()

Lecture 17 Colliders & Rigidbodies

Lecture 18 Using OnCollisionEnter2D()

Lecture 19 Using OnTriggerEnter2D()

Lecture 20 Add Assets To Project

Lecture 21 Basic Level Layout

Lecture 22 Simple Follow Camera

Lecture 23 If Statements & Tags

Lecture 24 How To Use Bools

Lecture 25 How To Destroy Objects

Lecture 26 How To Use GetComponent

Lecture 27 Boosts & Bumps

Lecture 28 Wrap Up – Delivery Driver

Section 3: Snow Boarder (New Unity 2021.1 Content)

Lecture 29 Section Intro – Snow Boarder

Lecture 30 Game Design – Snow Boarder

Lecture 31 How To Use Sprite Shapes

Lecture 32 Using Edge Colliders

Lecture 33 Cinemachine Follow Camera

Lecture 34 Set Up Our Character

Lecture 35 Using Surface Effector 2D

Lecture 36 AddTorque To Rotate

Lecture 37 Triggers To Restart Level

Lecture 38 NameSpaces & SceneManagement

Lecture 39 Using Invoke() For Delays

Lecture 40 Introducing Particle Effects

Lecture 41 Triggering Particle Effects

Lecture 42 Take A Moment To Tune

Lecture 43 Using FindObjectOfType

Lecture 44 Using OnCollisionExit2D

Lecture 45 How To Trigger Sound Effects

Lecture 46 Public Access Modifier

Lecture 47 Prevent Double Play

Lecture 48 Wrap Up – Snow Boarder

Section 4: Quiz Master (New Unity 2021.1 Content)

Lecture 49 Section Intro – Quiz Master

Lecture 50 Game Design – Quiz Master

Lecture 51 UI Canvas

Lecture 52 TextMeshPro

Lecture 53 Button Layout

Lecture 54 Scriptable Objects

Lecture 55 Getter Methods

Lecture 56 Arrays

Lecture 57 TextMeshProUGUI

Lecture 58 For Loops

Lecture 59 Swapping Sprites

Lecture 60 Button States

Lecture 61 Simple Timer

Lecture 62 Timer Fill Fraction

Lecture 63 Connecting the Timer

Lecture 64 Lists

Lecture 65 Keeping Score

Lecture 66 Sliders

Lecture 67 End Screen

Lecture 68 Game Manager

Lecture 69 Section Wrap-Up

Section 5: TileVania (New Unity 2021.1 Content)

Lecture 70 Section Intro – TileVania

Lecture 71 Game Design – TileVania

Lecture 72 Slicing Sprite Sheets

Lecture 73 Introduction To Unity Tilemap

Lecture 74 Unity Tilemap With Layers

Lecture 75 How To Use Unity Rule Tiles

Lecture 76 Create Player Idle Animation

Lecture 77 Animation States & Transitions

Lecture 78 Using Prefabs In Unity

Lecture 79 Composite Collider For Tilemap

Lecture 80 Set Up Input System

Lecture 81 Horizontal Player Movement

Lecture 82 Flip Player Sprite

Lecture 83 Animation State In Code

Lecture 84 Jumpy Jump

Lecture 85 Jump If IsTouchingLayers

Lecture 86 Climb That Ladder

Lecture 87 Stop Sliding On Ladder

Lecture 88 Ladder Climb Animation

Lecture 89 Cinemachine Follow Camera

Lecture 90 Cinemachine Confiner

Lecture 91 State-Driven Cameras

Lecture 92 Using Physics Material 2D

Lecture 93 Prevent Wall Jump

Lecture 94 Set Up Our Enemy

Lecture 95 Move & Flip Enemy

Lecture 96 Player Mortality

Lecture 97 Player Death State

Lecture 98 How To Create Hazards

Lecture 99 Instantiate Bullet From Gun

Lecture 100 Implement Bullet Behaviour

Lecture 101 Create Some Levels

Lecture 102 Level Exit Portal

Lecture 103 Game Session Controller

Lecture 104 Make A Coin Pickup

Lecture 105 Coin Sound Effect

Lecture 106 Persistent Score & Lives

Lecture 107 Scene Persist

Lecture 108 Prefab Variants

Lecture 109 TileVania Wrap Up

Section 6: Laser Defender

Lecture 110 Section Intro – Laser Defender

Lecture 111 Game Design – Laser Defender

Lecture 112 Project Setup

Lecture 113 Unity Input System

Lecture 114 Boundaries

Lecture 115 Enemies

Lecture 116 Pathfinding

Lecture 117 Instantiating Enemies

Lecture 118 Coroutines

Lecture 119 While Loops

Lecture 120 Taking Damage

Lecture 121 Projectile Setup

Lecture 122 Player Shooting

Lecture 123 Enemy Shooting

Lecture 124 Particle Effects

Lecture 125 Screen Shake

Lecture 126 Scrolling Background

Lecture 127 Sound Effects

Lecture 128 Music

Lecture 129 Keeping Score

Lecture 130 Game UI – Part 1

Lecture 131 Game UI – Part 2

Lecture 132 Adding Scenes

Lecture 133 Level Manager

Lecture 134 Singleton Pattern

Lecture 135 Singleton Scorekeeper

Lecture 136 Balance and Build

Lecture 137 Section Wrap-Up

Lecture 138 Congratulations

Section 7: Continuing Your GameDev Journey

Lecture 139 BONUS LECTURE

Lecture 140 Credits

Competent and confident with using a computer.,Some programming experience helpful, but not required.,Artists who want to learn to bring their assets into games.,Complete beginners who are willing to work hard.,Developers who want to re-skill across to game development.

Course Information:

Udemy | English | 18h 18m | 9.21 GB
Created by: GameDev.tv Team

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