Design Patterns in Modern C
What you’ll learn
Recognize and apply design patterns
Refactor existing designs to use design patterns
Reason about applicability and usability of design patterns
Learn how to use different aspects of Modern C++
Requirements
Good understanding of C++
Awareness of features of Modern C++ (11/14/17/…)
Understanding of OOP (encapsulation, polymorphism, inheritance)
Description
Course Overview
This course provides a comprehensive overview of Design Patterns in Modern C++ from a practical perspective. This course in particular covers patterns with the use of:
The latest versions of the C++ programming languageUse of modern programming approaches: dependency injection, use of coroutines, and more!Use of modern developer tools such as CLion and ReSharper C++Discussions of pattern variations and alternative approaches
This course provides an overview of all the Gang of Four (GoF) design patterns as outlined in their seminal book, together with modern-day variations, adjustments, discussions of intrinsic use of patterns in the language.
What are Design Patterns?
Design Patterns are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (who are commonly known as a Gang of Four, hence the GoF acronym).
The original book was written using C++ and Smalltalk as examples, but since then, design patterns have been adapted to every programming language imaginable: Swift, C#, Java, PHP and even programming languages that aren’t strictly object-oriented, such as JavaScript.
The appeal of design patterns is immortal: we see them in libraries, some of them are intrinsic in programming languages, and you probably use them on a daily basis even if you don’t realize they are there.
What Patterns Does This Course Cover?
This course covers all the GoF design patterns. In fact, here’s the full list of what is covered:
SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion PrincipleCreational Design Patterns: Builder, Factories (Factory Method and Abstract Factory), Prototype and SingletonStructrural Design Patterns: Adapter, Bridge, Composite, Decorator, Façade, Flyweight and ProxyBehavioral Design Patterns: Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Null Object, Observer, State, Strategy, Template Method and Visitor
Who Is the Course For?
This course is for C++ developers who want to see not just textbook examples of design patterns, but also the different variations and tricks that can be applied to implement design patterns in a modern way.
Presentation Style
This course is presented as a (very large) series of live demonstrations being done in JetBrains CLion. Most demos are single-file, so you can download the file attached to the lesson and run it in CLion, XCode or another IDE of your choice (or just on the command line).
This course does not use UML class diagrams; all of demos are live coding.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: SOLID Design Principles
Lecture 2 Overview
Lecture 3 Single Responsibility Principle
Lecture 4 Open-Closed Principle
Lecture 5 Liskov Substitution Principle
Lecture 6 Interface Segregation Principle
Lecture 7 Dependency Inversion Principle
Lecture 8 Summary
Section 3: Builder
Lecture 9 Gamma Categorization
Lecture 10 Overview
Lecture 11 Life Without Builders
Lecture 12 Builder
Lecture 13 Fluent Builder
Lecture 14 Groovy-Style Builder
Lecture 15 Builder Facets
Lecture 16 Summary
Section 4: Factories
Lecture 17 Overview
Lecture 18 Point Example
Lecture 19 Factory Method
Lecture 20 Factory
Lecture 21 Inner Factory
Lecture 22 Abstract Factory
Lecture 23 Functional Factory
Lecture 24 Summary
Section 5: Prototype
Lecture 25 Overview
Lecture 26 Record Keeping
Lecture 27 Prototype
Lecture 28 Prototype Factory
Lecture 29 Prototype via Serialization
Lecture 30 Summary
Section 6: Singleton
Lecture 31 Overview
Lecture 32 Singleton Implementation
Lecture 33 Testability Issues
Lecture 34 Singleton in Dependency Injection
Lecture 35 Singleton Lifetime in DI Container
Lecture 36 Monostate
Lecture 37 Multiton
Lecture 38 Summary
Section 7: Adapter
Lecture 39 Overview
Lecture 40 Vector/Raster Demo
Lecture 41 Adapter Caching
Lecture 42 Summary
Section 8: Bridge
Lecture 43 Overview
Lecture 44 Pimpl Idiom
Lecture 45 Shrink-Wrapped Pimpl
Lecture 46 Bridge Implementation
Lecture 47 Summary
Section 9: Composite
Lecture 48 Overview
Lecture 49 Geometric Shapes
Lecture 50 Neural Networks
Lecture 51 Array-Backed Properties
Lecture 52 Summary
Section 10: Decorator
Lecture 53 Overview
Lecture 54 Dynamic Decorator
Lecture 55 Static Decorator
Lecture 56 Functional Decorator
Lecture 57 Summary
Section 11: Façade
Lecture 58 Overview
Lecture 59 Façade
Lecture 60 Summary
Section 12: Flyweight
Lecture 61 Overview
Lecture 62 Handmade Flyweight
Lecture 63 Boost.Flyweight
Lecture 64 Text Formatting
Lecture 65 Summary
Section 13: Proxy
Lecture 66 Overview
Lecture 67 Smart Pointers
Lecture 68 Property Proxy
Lecture 69 Virtual Proxy
Lecture 70 Communication Proxy
Lecture 71 Proxy vs Decorator
Lecture 72 Summary
Section 14: Chain of Responsibility
Lecture 73 Overview
Lecture 74 Pointer Chain
Lecture 75 Broker Chain
Lecture 76 Summary
Section 15: Command
Lecture 77 Overview
Lecture 78 Command
Lecture 79 Undo Operations
Lecture 80 Composite Command (Macro)
Lecture 81 Summary
Section 16: Interpreter
Lecture 82 Overview
Lecture 83 Handmade Interpreter: Lexing
Lecture 84 Handmade Interpreter: Parsing
Lecture 85 Building Parsers with Boost.Spirit
Lecture 86 Summary
Section 17: Iterator
Lecture 87 Overview
Lecture 88 Iterators in the Standard Library
Lecture 89 Binary Tree Iterator
Lecture 90 Tree Iterator with Coroutines
Lecture 91 Boost Iterator Façade
Lecture 92 Summary
Section 18: Mediator
Lecture 93 Overview
Lecture 94 Chat Room
Lecture 95 Event Broker
Lecture 96 Summary
Section 19: Memento
Lecture 97 Overview
Lecture 98 Memento
Lecture 99 Undo and Redo
Lecture 100 Automatic Memento
Lecture 101 Summary
Section 20: Observer
Lecture 102 Overview
Lecture 103 Observer
Lecture 104 Observable
Lecture 105 Observable with Boost.Signals
Lecture 106 The Problem of Dependencies
Lecture 107 Thread Safety and Reentrancy
Lecture 108 Summary
Section 21: State
Lecture 109 Overview
Lecture 110 Classic State Implementation
Lecture 111 Handmade State Machine
Lecture 112 State Machine with Boost.MSM
Lecture 113 Summary
Section 22: Strategy
Lecture 114 Overview
Lecture 115 Dynamic Strategy
Lecture 116 Static Strategy
Lecture 117 Summary
Section 23: Template Method
Lecture 118 Overview
Lecture 119 Template Method
Lecture 120 Summary
Section 24: Visitor
Lecture 121 Overview
Lecture 122 Intrusive Visitor
Lecture 123 Reflective Visitor
Lecture 124 Classic Visitor (Double Dispatch)
Lecture 125 Acyclic Visitor
Lecture 126 Multimethods
Lecture 127 Variant and std::visit
Lecture 128 Summary
Section 25: Course Summary
Lecture 129 End of Course
Beginner and experienced C++ software developers,Developers interested in implementations of design patterns,Computer scientists
Course Information:
Udemy | English | 12h 28m | 4.54 GB
Created by: Dmitri Nesteruk
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