Developing HTML5 multiplayer browser game also known as io
What you’ll learn
Download & Install NodeJs
Download & Install – express and websockets libraries, and Phaser framework
Basics of OOP(Objected-oriented programming)
Develop and HTML5 game that supports multiplayer and runs in browser
Handling multiplayer movement, synchronizing it via server to clients
Handling shooting etc.
Possibilities of websocket technology
How to get working prototype in less than 2 hours
Requirements
Computer
Visual Studio Code or any other IDE
Basics of HTML
Description
My name is Matthew and I’m self-taught developer. I know how hard it can be to achieve some real career in IT and I want to help others to understand a specific topic. You might know games that are usually called “.io” games, but “.io” means only the favorite domain that they’re hosted on. In the real world, those “.io” games are browser-based multiplayer HTML5 games. And I want to share with you an authentic course where we will develop our multiplayer browser game. If you ever asked someone “how to make online game” or anything similar, this might be the course you’re trying to find.
Overview
Section 1: Introduction
Lecture 1 Resources
Lecture 2 Introduction & Downloading NodeJS, NPM init
Lecture 3 Install express & websockets
Section 2: Server side
Lecture 4 Setup the server
Lecture 5 HTML response, Use and Get functions
Section 3: File & Server configuring
Lecture 6 Creating clients main JS file
Lecture 7 Extending classes, creating player class.
Lecture 8 Player update method, required in order to move player
Lecture 9 Player input
Lecture 10 Player rotation
Lecture 11 Player shooting
Lecture 12 Websockets – players
Lecture 13 Websocket inputs
Lecture 14 Websockets – bullets
Lecture 15 Player death
Lecture 16 Assets, code and whole projects.
Everyone who wants to learn developing HTML5 multiplayer browser games,Developers in NodeJs,Game developers,Students at computer science,Developers in general
Course Information:
Udemy | English | 1h 14m | 414.79 MB
Created by: Matěj Husák
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