Direct Modeling In Houdini A Beginners Training Course

Learn the core fundamentals for creating models using Houdini 17 . This course will quickly get you started.
Direct Modeling In Houdini A Beginners Training Course
File Size :
10.28 GB
Total length :
10h 31m

Category

Instructor

Edward Boateng

Language

Last update

7/2019

Ratings

4.7/5

Direct Modeling In Houdini A Beginners Training Course

What you’ll learn

Learn how to direct model using houdini powerful modeling tools
Model complete tron like bike
Houdini character skeleton system and posing
Technical aspect of modeling
Get comfortable with houdini node network
Work with UVs Texturing inside Houdini and Photoshop

Direct Modeling In Houdini A Beginners Training Course

Requirements

Houdini 17 or Later You can the free Houdini apprentice from sidefx Houdini site

Description

This video based Houdini 17 direct modeling  course teaches you the basic tools you will need to create 3D models in this software.my name is MC Johnny i am technical director for digital extreme and also uses Houdini for my business, creating graphics solutions for TV, film, games and businesses.Am going to to use my experience to show you how to actually use Houdini direct modeling for your day to day 3D modeling needs.You will start with interface and lessons on understanding what Houdini direct modeling workflow is. Once you find out where the  basics tools are , this course jumps right into teaching you how to create 3D objects using Polydraw, Extrusion, Topobuild and Polyextrude. You learn technical aspect of modeling  and flow of geometry, in no time you will create basic 3D components using Houdini Boolean, Polysplit, Polybevel, Polybridge and other Houdini modeling tools.When you have completed this  course for Houdinin direct modeling, you will understand the tools and techniques available to you for creating,  3D models with this software As part of this course you will be able to model complete tron bike 2 helmets and Character cloth design, the course is basic but you will get so much information you will feel like pro. Working files are included, allowing you to follow along with the author throughout the lessons.

Overview

Section 1: Introduction

Lecture 1 0101. Introduction

Lecture 2 Download Resources

Lecture 3 0102. Interface Part 1

Lecture 4 0103. Interface Part 2

Section 2: Technical drawing board

Lecture 5 0201. Technical aspect

Section 3: Modeling Workflow

Lecture 6 0301 Direct Modeling Basics Part 1

Lecture 7 0302 Direct Modeling Basics Part 2

Lecture 8 0303 Direct Modeling Basics Part 3

Lecture 9 0304 Direct Modeling Basics Part 4

Section 4: Bike Concepting

Lecture 10 0401. Concepting on techical board

Section 5: Front Wheel Method 1

Lecture 11 0501. Front Wheel Method 1 Part 1

Lecture 12 0502. Front Wheel Method 1 Part 2

Section 6: Front Wheel Method 2

Lecture 13 0601. Front Wheel Method 2

Section 7: Front Wheel Method 3

Lecture 14 0701. Front Wheel Method 3 Part 1

Lecture 15 0702. Front Wheel Method 3 Part 2

Lecture 16 0703. Front Wheel Method 3 Part 3

Lecture 17 0704. Front Wheel Method 3 Part 4

Section 8: Front Wheel Inner Tube

Lecture 18 0801. Front Wheel Inner Tube Part 1

Lecture 19 0802. Front Wheel Inner Tube Part 2

Section 9: Front Wheel Panels

Lecture 20 0901. Front Wheel Panels

Section 10: Front Wheel Boolean Cut

Lecture 21 1001. Front Wheel Boolean Cut Part 1

Lecture 22 1002. Front Wheel Boolean Cut Part 2

Section 11: Main Body

Lecture 23 1101. Main Body Part 1

Lecture 24 1102. Main Body Part 2

Section 12: Back Wheel

Lecture 25 1201. Back Wheel

Section 13: Front Steering

Lecture 26 1301. Front Steering Part 1

Lecture 27 1302. Front Steering Part 2

Section 14: Hatchback

Lecture 28 1401. Hatchback Part 1

Lecture 29 1402. Hatchback Part 2

Section 15: Simple Helmet

Lecture 30 1501. Simple Helmet

Section 16: Hard Surface Helmet

Lecture 31 1601. Hard Surface Helmet Part 1

Lecture 32 1602. Hard Surface Helmet Part 2

Section 17: Bike Character

Lecture 33 1701. Bike Character Part 1

Lecture 34 1702. Bike Character Part 2

Lecture 35 1703. Bike Character Part 3

Section 18: Bike UVs

Lecture 36 1801. Bike UVs Part 1

Lecture 37 1802. Bike UVs Part 2

Section 19: Export – Materials – UVs

Lecture 38 1901. Export – Materials – UVs

Section 20: Conclusion – Tips – Bonus

Lecture 39 2001. Conclusion Dive inside UV Texture Tools

Lecture 40 2002. Conclusion Part 2

Lecture 41 2003.Conclusion Part 3

All levels including students from other modeling Software

Course Information:

Udemy | English | 10h 31m | 10.28 GB
Created by: Edward Boateng

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