Fundamentals of Backend Communications and Protocols

Understand backend communication design patterns, protocols, execution and proxying
Fundamentals of Backend Communications and Protocols
File Size :
12.40 GB
Total length :
14h 51m

Category

Instructor

Hussein Nasser

Language

Last update

Last updated 11/2022

Ratings

4.8/5

Fundamentals of Backend Communications and Protocols

What you’ll learn

Learn the fundamentals of backend engineering
Backend communication design patterns
Understand how backend communication protocols work
Comprehend how OS Kernel communicate with Backend Applications
Operating System fundamentals (Thread, Process, async IO in linux)
Learn HTTP/1.1, HTTP/2, HTTP/3
Learn gRPC, WebRTC, WebSockets
Learn TLS 1.2, TLS 1.3, QUIC 0RTT

Fundamentals of Backend Communications and Protocols

Requirements

Intermediate programming skills (1-2 years)
Having built a backend application
Basic network fundamentals

Description

Backend engineering is an art. During my 18 years career working with and building backend applications, I discovered that certain communication design patterns keep emerging. There are only handful of ways clients communicate with backend applications, although they might be more, I believe the patterns I discuss in this course are the most common. Examples of these patterns are request-response, publish-subscribe, short and long and push.Based on these communication design patterns, engineers may use a number of protocols for concrete communication. While core transport vehicles are limited to either TCP or UDP, tons of industry specific protocols are built on top of these two to address certain problems and use cases. Examples of these high level protocols are HTTP/1.1, HTTP/2, HTTP/3, gRPC, WebRTC and many more. Other transport protocols like QUIC was built on top of UDP to bring HTTP/2 streaming down at the transport level. Each protocol has its pros and cons and fits certain use cases. In the course, I discuss the top common protocols and provide examples and demos where applicable.Before the client can send a request, it has to establish a connection to the backend. Understanding how the connection is established, and what parts of connection establishment is done at kernel and what parts are done at the backend application process is critical. How the connection is then accepted by the backend application and how it can accept connections as fast as possible so the kernel queue doesn’t get full otherwise clients can no longer connect.After the connection is established the client sends the request, but what happens exactly in the backend application to read the request? What exactly is a request? Understanding the cost of parsing a request based on the protocol makes the engineer appreciate the work done and equip her with better tools to troubleshoot performance problems or bugs.Once the request reaches the backend, the application has to execute the request. The backend has a buffet of design choices when it comes to the style of execution it can choose. Understanding the difference between a process and a thread, multi-process, multi-threaded and the correlation to the number of CPU cores or hardware threads is crucial to pick the right execution pattern. One does not have to stick with these patterns but can invent new ones that suits their needs.This course is designed for engineers who have built backend applications, it is an intermediate — advance level course, certain programming and networking knowledge is required so I recommend taking my fundamentals of network engineering course before taking this course if you don’t have the networking skills. I hope you enjoy this course, and thank you so much for considering it.

Overview

Section 1: Introduction

Lecture 1 Welcome

Lecture 2 Who is this course for?

Lecture 3 Course Outline

Lecture 4 Download all slides, source code and references

Section 2: Backend Communication Design Patterns

Lecture 5 Backend Communication Design Patterns Intro

Lecture 6 Request Response

Lecture 7 Synchronous vs Asynchronous workloads

Lecture 8 Push

Lecture 9 Polling

Lecture 10 Long Polling

Lecture 11 Server Sent Events

Lecture 12 Publish Subscribe (Pub/Sub)

Lecture 13 Multiplexing vs Demultiplexing (h2 proxying vs Connection Pooling)

Lecture 14 Stateful vs Stateless

Lecture 15 Sidecar Pattern

Section 3: Protocols

Lecture 16 Protocols Intro

Lecture 17 Protocol Properties

Lecture 18 OSI Model

Lecture 19 Internet Protocol

Lecture 20 UDP

Lecture 21 TCP

Lecture 22 TLS

Lecture 23 HTTP/1.1

Lecture 24 WebSockets

Lecture 25 HTTP/2

Lecture 26 HTTP/3

Lecture 27 gRPC

Lecture 28 WebRTC

Section 4: Many ways to HTTPS

Lecture 29 HTTPS Communication Basics Intro

Lecture 30 HTTPS over TCP with TLS 1.2

Lecture 31 HTTPS over TCP with TLS 1.3

Lecture 32 HTTPS over QUIC (HTTP/3)

Lecture 33 HTTPS over TFO with TLS 1.3

Lecture 34 HTTPS over TCP with TLS 1.3 and 0RTT

Lecture 35 HTTPS over QUIC with 0RTT

Section 5: Backend Execution Patterns

Lecture 36 Backend Execution Patterns Intro

Lecture 37 The Process and The Thread and how they compete for CPU time

Lecture 38 How The Backend Accepts Connections

Lecture 39 Reading and Sending Socket Data

Lecture 40 The Listener, The Acceptor and the Reader

Lecture 41 Single Listener, Acceptor and Reader Thread Execution Pattern

Lecture 42 Single Listener, Acceptor and Multiple Readers Thread Execution Pattern

Lecture 43 Single Listener, Acceptor, Reader with Message Load Balancing Execution Pattern

Lecture 44 Multiple Accepter Threads on a Single Socket Execution Pattern

Lecture 45 Multiple Listeners, Acceptors and Readers with Socket Sharding Execution Pattern

Lecture 46 Backend Idempotency

Lecture 47 Nagle’s Algorithm

Section 6: Proxying and Load Balancing

Lecture 48 Proxy vs Reverse Proxy

Lecture 49 Layer 4 vs Layer 7 Load Balancers

Backend Engineers,FullStack Engineers,Frontend Engineers interested in the Backend (must have built a backend app),Network engineers who want to get better at backend design,Site reliability engineers

Course Information:

Udemy | English | 14h 51m | 12.40 GB
Created by: Hussein Nasser

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