Gamification Motivation Psychology The Art of Engagement
What you’ll learn
Understand the psychology of human behaviour
Motivate your students, staff, customers, users and yourself
Build an engagement plan to create change in a community
Requirements
You must have an open mind
You’ll need to invest time in the student discussions
Ideally you’ll have a community to test your ideas on
Description
The Art of Engagement and The Psychology of Motivation is a course that will teach you about human beings and what encourages them to do the things they do. This unique course is inspired not just from text books and science experiments, but from personal, first hand experience. Experience teaching children, managing teams and design applications. The curriculum is designed to be studied over several weeks, with each video giving you interesting concepts and studies to take away, think about and discuss with the tutor and the other students. You’ll be encouraged to bring your personal engagement challenges to this course so we can build an engagement plan together. If you’re an application designer, teacher, manager or parent, the psychology to motivate your people is the same and by the end of this course you’ll have built an incredibly simple engagement plan to motivate change in any community. You’ll not only finish the course with your engagement plan, but the ability to easily reproduce it any time in the future you need to motivate change in a community.
Overview
Section 1: Introduction to Motivation and Engagement
Lecture 1 Introduction
Lecture 2 Why We Shouldn’t Motivate With Carrots
Section 2: The Science of Motivation
Lecture 3 Dopamine: The Natural Reward Chemical
Lecture 4 Pavlovs Dog and skinners Rats
Lecture 5 What Naturally Motivates Us?
Lecture 6 Intrinsic and Extrinsic Motivation
Lecture 7 Section Summary
Section 3: Status and Other Extrinsic Rewards
Lecture 8 Status
Lecture 9 Social Proof
Section 4: Mastery
Lecture 10 Giving Feedback
Lecture 11 Creating Rules
Lecture 12 Make It Difficult
Lecture 13 Stepping stones
Lecture 14 Reward Loops
Lecture 15 The Desire To Master
Section 5: Meaning
Lecture 16 It’s Always Been About Meaning
Lecture 17 What Do People Really Enjoy?
Lecture 18 Creating Meaning
Lecture 19 the Art of Storytelling
Section 6: Autonomy
Lecture 20 Masters of Contributing
Lecture 21 Give Them Options
Lecture 22 Let Them Fail
Lecture 23 We Love To Fail
Lecture 24 Status Seesaw
Lecture 25 Kill Your Ego
Section 7: Community
Lecture 26 Finding Community
Lecture 27 Loneliness Epidemic
Lecture 28 Let Them Help
Lecture 29 What’s Stopping Us Been Us?
Section 8: Building Our Engagement Plan
Lecture 30 Building Our Engagement Plan: Part One
Lecture 31 Building Our Engagement Plan: Part Two
Lecture 32 Building Our Engagement Plan: Part Three
Section 9: Example and Reference
Lecture 33 Examples Introduction
Lecture 34 Gamification in Games
Lecture 35 Instant Feedback
Lecture 36 Multi Sensory Feedback
Lecture 37 Progress Bars
Lecture 38 Multiple Feedback Loops
Lecture 39 Continual Progress
Lecture 40 Loss Aversion
Lecture 41 Currency
Lecture 42 Gold Card
Lecture 43 Lottery
Lecture 44 Likes
Lecture 45 Engagement vs Motivation
Section 10: Thank You
Lecture 46 Thank You and See You Soon
Managers and team leaders,Teachers,User experience designers,Parents
Course Information:
Udemy | English | 3h 7m | 4.71 GB
Created by: Rob Sutcliffe
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