How to Create Retro 3D Graphics with Blender and Gimp
What you’ll learn
How to model, rig, texture, animate 3d models in Blender
How to create textures for 3d models with Gimp
How to create character reference sheets in Krita
How to find free-to-use images and textures online
Requirements
Should be familiar with using computers
Description
Learn how to use free tools like Blender, Gimp, and Krita to model, texture, and animate 3d graphics in the style of retro 3d consoles and games like the Playstation 1 and Quake. You will also learn how to find free textures online for your models. This course is designed for beginners to 3d graphics.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Create a Windmill
Lecture 2 Finding Reference Images
Lecture 3 Modelling the Windmill
Lecture 4 Finding Textures for the Windmill
Lecture 5 Preparing the Textures for the Model
Lecture 6 Texturing the Windmill
Section 3: Creating a Plateau Ground Model
Lecture 7 Creating the Plateau
Section 4: Creating a Sunset Backdrop
Lecture 8 Creating the Sunset
Section 5: Creating the Knight
Lecture 9 Making the Reference Sheet
Lecture 10 Modeling the Knight
Lecture 11 Finding and Preparing the Textures for the Knight
Lecture 12 Texturing the Knight
Lecture 13 Rigging the Knight
Lecture 14 Animating the Knight
Section 6: Putting It All Together
Lecture 15 Putting The Models in Godot Engine
Section 7: Conclusion
Lecture 16 Summary
Indie Game Developers interested in making retro style 3d games,Beginner to Intermediate 3D modellers looking to learn how to make retro 3d graphics
Course Information:
Udemy | English | 1h 30m | 1.34 GB
Created by: Narayana Walters
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