How To Make A Melee Combat System In Unreal Engine 5
What you’ll learn
Build a melee combat system from complete scratch with directional rolling, blocking and more
Create enemy A.I with ranged and melee attacks using behaviour trees
Learn how to create a dynamic targeting system
Develop your understanding of Unreal Engine’s Animation system
Learn how to create a combo system
Learn how to create a Boss Enemy with a projectile and melee attack
Learn how to use Unreal Engine’s Animation system
Requirements
A PC Capable of Running Unreal Engine. Have a basic understanding of Unreal Engine. Know how to move around the viewport and how to create blueprint classes.
Description
This Course In A NutshellI’ve put everything you need to build a melee combat system in one place!This course will go from A-Z on how to build a melee combat system with enemies, a combo system, a stamina system, health bars, dodging and more.Course OverviewAfter taking this course you’ll have the complete roadmap to build a melee combat system in Unreal Engine 5.This course will contain multiple chapters which will cover a range of topics:How to make a dynamic targeting system.How to create a melee combat system like the classic souls like games. You will learn how to make a combo system, health bar, stamina bar which will be drained when the player does actions, such as sprinting, blocking, attacking, and dodging.By the end of the course you should have a good understanding on how to make enemy A.I using behaviour trees.First we will code a skeleton enemy which will do melee attacks and then we will make a Troll Boss which will be able to do both long range projectile attacks and close range melee attacks.What’s Inside1.Introduction2.Creating A Targeting System3.Setting Up The Combat System4.Creating A Skeleton Enemy5.Player Character Systems6.Creating A Boss7.Adding Polish To The GameWhat will you learn in this courseDevelop Your Understanding of Unreal EngineIn this course we use a variety of tools inside of Unreal Engine to help build this game project, by taking this course you will get a better understanding of how you can use different tools to help you build your game. Unreal Engine 5 can be used for a variety of things not for just high end graphics for games.What are you waiting for, scroll up and enrol in the course today!
Overview
Section 1: Introduction
Lecture 1 Setting Up The Project
Lecture 2 Download Resources
Section 2: Creating A Targeting System
Lecture 3 Replacing The Default Third Person Character
Lecture 4 Creating A Targeting System
Lecture 5 Breaking The Lock On
Lecture 6 Camera Lag
Lecture 7 Player Locomotion
Lecture 8 Switching Lock On Targets
Section 3: Setting Up The Combat System
Lecture 9 Giving The Player A Sword
Lecture 10 Creating A Combo System
Lecture 11 Creating A Trace System For The Weapon
Lecture 12 Creating A Stamina Bar
Lecture 13 Making The Player’s Attack Drain The Stamina
Lecture 14 Making A Sprint System
Section 4: Creating The Skeleton Enemy
Lecture 15 Importing The Skeleton Files
Lecture 16 Creating The Skeletons Blueprints
Lecture 17 Damaging The Skeleton Enemy
Lecture 18 Updating The Lock On System
Lecture 19 Creating A Behaviour Tree For The Skeleton
Lecture 20 Creating A Patrol System
Lecture 21 Creating An Attack System
Lecture 22 Giving The Skeleton A Weapon
Lecture 23 Making The Skeleton Rotate Towards The Player
Lecture 24 Finishing Up The Skeleton Enemy
Section 5: Player Character Systems
Lecture 25 Applying Damage To The Player
Lecture 26 Player Death System
Lecture 27 Giving The Player A Health Bar
Lecture 28 Fixing Some Bugs
Lecture 29 Setting Up The Shield
Lecture 30 Blocking Attacks
Lecture 31 Directional Rolling System
Lecture 32 Enemy Health Bar
Lecture 33 Enemy Fixes
Section 6: Creating A Boss
Lecture 34 Importing The Boss Files
Lecture 35 Setting Up The Boss Blueprints
Lecture 36 Creating The Boss Behaviour Tree
Lecture 37 Creating The Boss Projectile Attack
Lecture 38 Creating The Boss Melee Attack System
Lecture 39 Updating The Rotation System
Lecture 40 Clearing The Bosses Attacks
Lecture 41 Boss Death System
Lecture 42 Creating A Boss Health Bar
Lecture 43 Creating A Helmet For The Boss
Lecture 44 Fixing Bugs With The Boss
Section 7: Polishing The Game
Lecture 45 Adding Blood Particle Effects
Lecture 46 Adding Camera Shake
Lecture 47 Adding Sound Effects
Lecture 48 Fixing some bugs
Lecture 49 Final touches
A beginner or intermediate game developer who is interested in learning how to make a melee combat system in Unreal Engine
Course Information:
Udemy | English | 5h 6m | 4.74 GB
Created by: Uisco Dev
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