Learn the 12 Principles of Animation for Games in Maya
What you’ll learn
Learn the 12 Principles of Animation and how they apply
Learn the essentials for creating dynamic and exciting animations
Requirements
Maya, or any 3d animation software
Description
Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, as well as a complete look at how you can utilize them to really bring your characters and animations to life!
More about the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
Overview
Section 1: Animation Principles 1-4
Lecture 1 Introduction
Lecture 2 Squash and Stretch
Lecture 3 Anticipation
Lecture 4 Timing and Spacing
Lecture 5 Followthrough and Overlapping
Section 2: Animation Principles 5-8
Lecture 6 Introduction
Lecture 7 Straight Ahead and Pose-to-Pose
Lecture 8 Slow in and Slow out
Lecture 9 Arcs
Lecture 10 Staging
Section 3: Animation Principles 9-12
Lecture 11 Introduction
Lecture 12 Exaggeration
Lecture 13 Secondary Action
Lecture 14 Solid Drawing
Lecture 15 Appeal – And Series Wrapup
Lecture 16 Bonus Lecture: Further Learning with 3dmotive
Beginners to the world of animation,Beginners to Maya or any animation software
Course Information:
Udemy | English | 2h 15m | 1.87 GB
Created by: 3dmotive LLC
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