Lobo 3D character in Blender course
What you’ll learn
Making a full character in Blender
Working from concept
Modelling for 3D print
Muscular male anatomy
Requirements
Intermediate level of Blender knowledge
Description
Hello guys, and you are probably wondering who is this guy?This is Lobo, and he is the character we will do entirely in Blender in this course!He is also a bit crazy, so don’t think of not taking this course, coz he might get angry!In this course you will get over 30 hours of realtime sculpting and modelling in Blender, with the purpose of having a ready model for rendering or 3D printing.Now again probably you are wondering who is your instructor?His name is Niko, and he is a 3D character artist and educator with over 15 years in the game industry. He has over 20 000 students in his online courses of 3D character creation and human anatomy.And also a youtube channel with over 50 000 subscribers. The amazing concept for this character is done by the incredible artist Dario JelušićIn the course we will start a bit differently with gathering our references, needed for the character creation, and analyzing our concept. We will then start modelling the head, the teeth and tongue. Then we will model the body, arms and legs, where i will speak about the anatomy and shapes of those body parts. After, we will make the basic shape of the dog and continue with the clothes. We will do Lobo’s belt, jacket, potnik and pants. A hardsurface modelling will be next when we make the granade and the weapon. Then we will jump to do some knee armor, shoelases, and all kinds of elements this character has on himself, and there will be some modelling and sculpting, mark my word :). I will then, with great pleasure, make one of the skulls on his belt and then make the batman mask, the wonderwoman tiara and a flash helmet. I just love sculpting skulls!Then we will make some chains, which will be also an interesting part of our course. Dog chain, neck chain, and the arm chain. While making all the features of this character i will always talk and show you how to model it to be 3D printer friendly. With bigger and thicker elements and overall attention to the detail. After we work few more hours, detailing and finishing Lobo, we will rig the arms and hands, and make the pose from the concept. Then we will do some more cleaning and adjusting untill we are ready to call it done. And for last, we will do a interesting render with the help of Photoshop and a turntable, with the help of Blender himself :).This course is absolutely made for intermediate Blender users, and although i will talk you trough almost every step i do in it, for the beginners i would recommend taking my Absolute beginners 3D character in Blender course first, and then go back to this one :).So if you kinda like this crazy and wild looking character, and you want to see the whole process, and even make it yourself i would say you might want to check out the course :).
Overview
Section 1: Introduction
Lecture 1 Intro
Lecture 2 Gathering references in Pureref
Lecture 3 Analyzing the concept
Lecture 4 Starting the head
Lecture 5 Making the teeth and tongue
Lecture 6 Making the eyemask and some tweaks
Lecture 7 Starting the body
Lecture 8 Some shoulder-chest anatomy and making base arms ang legs
Lecture 9 Arm and legs anatomy and basic shapes
Lecture 10 Making the fingers
Lecture 11 Little refinements on the body and face
Lecture 12 Starting the modelling of the dog
Lecture 13 Starting the clothes
Lecture 14 Making the jacket and grenade
Lecture 15 Making the sickle weapon
Lecture 16 Starting the boots
Lecture 17 Making some spikes and armor
Lecture 18 Making the skull knee armor and a shotgun shell
Lecture 19 Making the star knee armor and a cross
Lecture 20 Working on the shoes and making shoelaces
Lecture 21 Making the belt buckle and a zipper
Lecture 22 Straps, belt shells, and some other minor adjustments
Lecture 23 Hair strands and zipper stuff
Lecture 24 Detailing the jacket
Lecture 25 The skull and superman badge making
Lecture 26 Making the batman mask and wonder woman tiara
Lecture 27 Finishing the superhero skulls
Lecture 28 Making some chains and dog tag
Lecture 29 Making the arm chain
Lecture 30 Making the gloves and refining the dog
Lecture 31 Detailing the hair, gloves and shoes
Lecture 32 Working on the boots and leg armor
Lecture 33 Adding rivets and bolts with snapping
Lecture 34 Adding battle damage to metal parts
Lecture 35 Adding many details everywhere
Lecture 36 Coloring the weapon and remeshing the arms
Lecture 37 Rigging, posing and some fixing
Lecture 38 Last but important tweaks and fixes
Lecture 39 Connecting arms and body and other tweaks
Lecture 40 Rendering, Shadow plane, adn adjustments
Lecture 41 Fix the render in Photoshop and making turntable in Blender
Lecture 42 Goodbye
All who want to learn complex 3D character creation in Blender
Course Information:
Udemy | English | 23h 54m | 25.35 GB
Created by: NIkolay Naydenov
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