Make a multiplatform action 2D Space Shooter Cocos Creator
What you’ll learn
How to Create an action 2D Space Shooter Game
How to use Touch and Keyboard Input for 2D games
Spawning Enemies that have life, actions and shoot back at you
Simple physics and Collision Detection in Cocos Creator
Scripting in Cocos Creator
What is needed to publish to Windows or Mac, Android, Facebook Instant Games, Web Mobile and Web Desktop platforms
Requirements
Be able to work around your desired platform whether Windows or Macintosh i.e. installing software etc
Students with some basic scripting or programming knowledge will get through the course faster
An eagerness to learn 2D Game Development
Description
The course will be using the completely free Cocos Creator Engine to create a 2D space shooter game that will be using Collision Detection and other 2D game features. In the course, you will be making a multi-platform game that supports keyboard and touch input so that it can play on desktop and mobile platforms. The course will show what is needed to deploy the game as a web game, a Facebook Instant Game, what is needed to compile for Android Game Development as well as building for Windows or Mac. We will cover some 2D Game Development Fundamentals with Cocos Creator in the process while covering web game design. The course will be scripted in typescript files but can be used for JavaScript Game Development. This course is for anyone interested in creating a 2D space shooter game that can be deployed to multiple platforms as well as JavaScript,Typescript or web developers who want to make games using their skills. Even if you are not a JavaScript or Typescript developer, some programming knowledge is all that is required to get through this course.
Overview
Section 1: Introduction
Lecture 1 Introduction | Creating a Cocos Creator Project and Scene
Section 2: multi-platform player input
Lecture 2 keyboard input | Cocos Creator Scripting for keyboard input
Lecture 3 Touch Input | Cocos Creator Scripting for Touch Controls
Section 3: Space Game Setup
Lecture 4 Space Ship rockets using particle effect | Using Cocos Creator Particle Effects
Lecture 5 Switching Scenes | Cocos Creator Scene Management
Lecture 6 Enabling the Collisions | Cocos Creator Collision Detection
Section 4: Adding Bullets
Lecture 7 Player Bullets
Lecture 8 Adding Machine Gun Style Bullets
Lecture 9 Bad Guy Bullets
Section 5: Game Logic
Lecture 10 Moving the bad guy | Cocos Creator Actions
Lecture 11 Destroying the ship and Ending the Game
Lecture 12 Collision Bodies
Lecture 13 Code for shooting bad guys
Lecture 14 Destroying the Enemy ships
Section 6: Wrap Up
Lecture 15 Animating the Explosions
Lecture 16 make the ship explode
Lecture 17 Spawning more enemy space ships
Lecture 18 Adding a boss Ship
Lecture 19 Building the Game for multiple platforms
JavaScript,Typescript or programmers of any kind who want to make Games.,Students who are interested in creating a 2D Space Shooter game,Students who want to know how to create Games with the Free Cocos Creator game Engine,Cocos2d-X developers who want a faster way to develop games,Anyone interested in creating 2D games for multiple platforms
Course Information:
Udemy | English | 3h 30m | 2.11 GB
Created by: Lwiimbo Kasweshi
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