The Complete Unity Game Development Course
What you’ll learn
The Unity Game Engine Software
Creating and animating a first person character for use in an FPS
Animating humanoid models and NPCs
Artificial Intelligence techniques for defining the behaviour of non-player characters
Using particle systems to simulate fire, fog and blood
Using physics to develop a shooting mechanic with rag doll animations
Unity’s Canvas to develop an integrated heads up display with maps, radar and compass
How to create pickup items with colliders and triggers
Add position checkpoints to save player locations
Add dynamic visual and audio special effects
Unity’s Terrain Sculpting System for developing game maps
How to use lighting to enhance a game environment
Post Processing Techniques to enhance the look of a game environment
How to build a standalone game from Unity
Requirements
Students must be confident with a procedural or object-oriented programming language such as C#
Students will require a Mac or PC with the free version of Unity installed
Description
Getting started in game development doesn’t have to be scary. All you need is the passion to learn and an inquisitive, experimental nature for combining code, animation, graphics, artificial intelligence, art and audio. Sounds like a lot? It is, but when you see how you as a solo developer can bring it all together there’s a touch of magic in the air.Unity is the number one game development engine due to its ease of use and yet powerful abilities. It works on all platforms and can export to desktop, console and mobile devices. It’s a great way for the beginner to jump straight into the world of game development and get their hands on the tools used by AAA game studios to produce games such as Hearthstone (Blizzard Entertainment), Cities: Skylines (Colossal Order) and Monument Valley 2 (ustwo Games) and best of all, for the beginner and hobbyist it is free!In this course, Penny demystifies Unity’s interface and plethora of tools to bring art, code, design, and more together to produce a fully-fledged First Person Shooter game completely from scratch. Using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics, and having written two award-winning books on games A.I., Penny will take you from complete noob to a confident user of Unity. Throughout, you will follow along with hands-on workshops designed to take you through every step of becoming familiar with all the functionality of the game engine. Throughout, you will work towards the creation of a First Person Shooter set in a post-apocalyptic world complete with zombies out for the player’s brains!This course was created with Unity 2019.3.11f however is compatible with Unity 2019.4.2f1 (LTS) on either Mac or PC.Learn how to code, animate, and work with:The Unity Development Environment. Unity’s C# interface.Terrain Sculpting Tools for creating game maps.First Person Characters and Animations for Walking, Shooting, and Reloading.Pickup Items for Medical Kits and Ammunition.3D Models of Zombies to add Animations for Walking, Chasing and Attacking.An inventory system to keep track of player health and ammunition supplies.Navigation Meshes for programming the movement of zombies and path planning on a terrain.Finite State Machines for defining enemy A.I. behaviours.Constructing Ragdoll models for dynamic death animations.A Heads Up Display to inform the player of their health level and ammunition level, complete with a radar for locating zombies and a compass to guide the player home.Special Effects such as fire, blood splatter, and lighting techniques.Building the game to a standalone product.All assets and incremental project files are included.Contents and OverviewThe course begins with a section to introduce you to the Unity interface. If you are already familiar with Unity, you can skip to Section 3. In this introductory session, we will cover Unity’s window system, how to add models and textures, the creation of code to manipulate the properties of models, and the physics system.Following this, we will start work on the First Person Character (FPC). You will learn how to add physics and code to move the character around, as well as add animated arms and a weapon that you can see in the game view. You will also work to add animations for firing and reloading the weapon. Audio effects for the player’s footsteps and jumping will also be included here.Next, you will create pickup items for medical kits and ammunition that can be scattered around the game environment to provide extra resources to the player when their health or bullet levels get low. Here you will learn about how colliders and triggers can be used to fire off code to update values on the player that store an inventory.We will then jump into the Unity Terrain Sculpting tool and work through the creation of a large game map on which to place the FPC and enemies. You will work with textures to colour the terrain and models, to add extra details such as trees and grass. High-quality models of houses, rocks, fences, and other props will be included for you to be as creative as you like in developing the game environment.By this point, you’ll be ready to start adding the zombies. You will first begin with the zombie models and learn how to add animations to them and then move them about on the game environment using navigation meshes. Then we will cover one of the most popular artificial intelligence techniques used in games for creating simple behaviours in non-player characters; the Finite State Machine. You will develop enemies capable of wandering, chasing, attacking, dying, and standing idle. These actions will be linked to the location of the player such that the zombies will ignore the player when they are far away and only attack when in range.Once these mechanics are in place, you will learn how to use raycasts to link the player’s shooting animations with a hit to the zombie. When hit, the zombie death animation will play and you will also be able to add in a ragdoll instead at this point. We will work with spotlights to create a crosshair aiming system and program dead zombies to sink into the ground, to remove them from the game.Last but not least, we tie everything together with a Heads Up Display complete with health meter, an ammunition count, a radar for detecting nearby zombies, and a compass to point the player toward their goal location.Once you have put all the game mechanics in place, you’ll learn several techniques for taking your game to a more professional level with special effects, extra audio & feedback, and a main menu switching system.This is the perfect course to get started with Unity if you are an absolute beginner or learn a few extra techniques if you are familiar with the engine. What students are saying about Penny’s courses:Excellent course!! I am already in game development industry and there is one quote here that “Whenever you are not able to solve complex problem, its the right time to get back to the BASICS”Penny is a natural born teacher, able to explain otherwise difficult concepts in a fun, engaging way that just make such simple sense, and makes you wish you would have had her for a high-school teacher so long ago. This course is absolute gold! I am a Software Engineering Teacher as well as a solo game developer, and of all the courses I have taken on Udemy, this is has been the most useful and eye opening by far.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Join the H3D Student Community
Lecture 3 Contacting H3D
Lecture 4 FAQs
Section 2: Getting Started with Unity
Lecture 5 Installation
Lecture 6 Navigating the Interface Part 1
Lecture 7 Navigating the Interface Part 2
Lecture 8 Models and Meshes
Lecture 9 Textures
Lecture 10 Textures and UV Values
Lecture 11 More About Materials
Lecture 12 Shaders
Lecture 13 Physics
Lecture 14 Physics Materials
Lecture 15 An Overview of Programming with Events
Lecture 16 An Overview of Programming with Properties
Section 3: Creating a First Person Character with Controller
Lecture 17 Programming FPC Movement
Lecture 18 Character Physics
Lecture 19 A First Person Camera
Lecture 20 Orientating and Restricting Movement
Lecture 21 Cursor Locking
Lecture 22 Adding Character Model
Lecture 23 Transitioning Between Animations
Lecture 24 Animation Triggers
Lecture 25 Adding a Weapon
Lecture 26 Completing the Player Animation
Lecture 27 Sound Events in Animation
Lecture 28 Randomising Sounds
Lecture 29 Jumping and Landing Sounds
Section 4: Picking Up Items
Lecture 30 Creating Pickups
Lecture 31 Detecting Collisions with Pickups
Lecture 32 Keeping an Inventory
Lecture 33 Firing a Weapon To Deplete Ammunition
Lecture 34 Depleting and Topping Up Health
Lecture 35 Ammunition Clip Management
Lecture 36 Fixing Footstep and Jump Sounds
Section 5: The Game Environment
Lecture 37 Sculpting a Terrain
Lecture 38 Texturing a Terrain
Lecture 39 Trees
Lecture 40 Adding Terrain Details
Lecture 41 Skyboxes Part 1
Lecture 42 Skyboxes Part 2
Lecture 43 Fog
Lecture 44 Adding Buildings and Props
Lecture 45 Design Principles for Terrain Aesthetics
Lecture 46 Game Map Layouts
Lecture 47 Constructing the Game Level with FPC
Section 6: Zombies!!
Lecture 48 Creating Animated Zombies
Lecture 49 Importing Zombies To Terrain
Lecture 50 Navigation Meshes
Lecture 51 Programming NavMesh Agents
Lecture 52 Finite State Machines Part 1
Lecture 53 Finite State Machines Part 2
Lecture 54 Finite State Machines Part 3
Lecture 55 Spawning Part 1
Lecture 56 Spawning Part 2
Section 7: Doing Combat
Lecture 57 Ragdolls Part 1
Lecture 58 Ragdolls Part 2
Lecture 59 Shooting at Zombies Part 1
Lecture 60 Shooting at Zombies Part 2
Lecture 61 Creating a Targeting Site for a Weapon
Lecture 62 Burying the Undead
Lecture 63 Sinking Ragdolls
Lecture 64 Damaging The Player Part 1
Lecture 65 Damaging The Player Part 2
Lecture 66 Game Over Part 1
Lecture 67 Game Over Part 2
Lecture 68 Victory Dance
Section 8: Heads Up Display
Lecture 69 Getting Started with Unity’s UI
Lecture 70 Creating a Health Bar
Lecture 71 Ammunition Counts
Lecture 72 Displaying Bullets Left in Gun
Lecture 73 Building a Zombie Radar Part 1
Lecture 74 Building a Zombie Radar Part 2
Lecture 75 Adding Medkits and Ammo Boxes to the Radar
Lecture 76 Building a Goal Pointing Compass
Section 9: Final Touches
Lecture 77 Lighting
Lecture 78 Reflection Probes
Lecture 79 Particle Systems Part 1
Lecture 80 Particle Systems Part 2
Lecture 81 Complex Fire Particle System
Lecture 82 Zombie Blood Spatter
Lecture 83 Screen Blood Spatter
Lecture 84 Sound Effects
Lecture 85 Zombie Sounds
Lecture 86 Randomly Playing Sound Loops
Lecture 87 Post Processing
Lecture 88 Future Work with Unity Packages
Lecture 89 Main Menu and Scene Switching
Lecture 90 Continuous Background Music
Lecture 91 Volume Controls
Section 10: Extra Challenges
Lecture 92 Zombie Game Title
Lecture 93 Game Over
Lecture 94 Victory Music
Lecture 95 Three Strikes and You’re Out
Lecture 96 Random Blood Splatter Sizing
Lecture 97 Zombies: More than One Shot Wonders
Lecture 98 Checkpoint Compass
Section 11: Last But Not Least…
Lecture 99 Building The Game
Lecture 100 Some Final Words from Penny
Lecture 101 Where to now?
Beginners interested in learning Unity and game development from scratch,Beginners already familiar with Unity who want to learn how to create a First Person Shooter
Course Information:
Udemy | English | 20h 6m | 32.93 GB
Created by: Codestars • over 2 million students worldwide!
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