Threejs and TypeScript
What you’ll learn
Learn the Basics of Threejs with many demonstrations and example code
Setup a Development Environment using VSCode, Git and NodeJS
Install TypeScript
Create a Threejs project using NPM and package json
Learn about Webpack, NodeJS, Express and serving ES6 modules to the browser clients.
Create (or optionally Install) a Threejs TypeScript Boilerplate for use throughout the course
Learn about the Threejs Scene, Camera and Renderer
Learn about the Animation loop
Learn about the Stats and Dat GUI panels
Learn about Object3D base class, and the Rotation, Position, Scale, Visibility and Matrix properties
Learn about Geometries such as Box, Sphere, Icosahedron, Plane, TorusKnot and more
Learn about the Basic, Normal, Lambert, Phong, Standard, Physical, Matcap and other materials
Learn about the highlighting options with the SpecularMap, RoughnessMap and MetalnessMap
Learn about the Bumpmap and Displacement Maps
Learn about modifying the texture and displacement map UVs using the material options.
Learn about lighting using the Ambient, Directional, Hemisphere, Point and Spot lights.
Mipmaps, Custom Mipmaps and Anistropic Filtering
Learn about shadows using both the Perspective and Orthographic shadow cameras.
Learn about the Orbit, Trackball and Pointerlock mouse and touch interaction controls
Learn about the model loaders such as the OBJ, MTL, GLTF, DRACO and more
Import third party FBX and glTF/glB animations
Create Custom Animations and Export From Blender As glTF/glB
Use Raycaster and how to use it for mouse picking 3D objects in the scene,
Physics with Cannonjs
The Cannonjs Debug Renderer
Understanding ConvexPolyhedrons versus Compound Shapes for Collision Detection
Provision, Deploy and Start our Threejs Projects to a Production server
Install Nginx Proxy, Point a Domain Name and Install SSL
Using Module Specifiers with Webpack Versus Relative Import References
And many more very useful examples of Threejs
Requirements
A Computer that you can install VSCode, Git and NodeJS
A desire to code 3D web applications in Threejs and TypeScript
Description
Welcome to my course on Three.js and Typescript. In this course we will learn all about Three.js, write it in TypeScript, and also write a HTML client and server component using Webpack and NodeJS.The course is in 5 main sections,Setting up the development environment and installing TypeScriptCreate a Three.js boilerplate project. This section is optional, you can install a pre-built boilerplate in part 3 instead, but building it manually from the ground up will give you a very good understanding of the aspects involved in creating a new Three.js project from scratch.Install the Threejs Course Boilerplate, in case you didn’t manually create it in part 2.Learn all about the many aspects of Three.js from the core up to using it in more advanced examples and involving other third party libraries.Deploying to Production. We will look at several different options that you have for hosting your Threejs projects publicly on the internet.All code is provided in the accompanying documentation so that you can easily copy and paste, in case you don’t want to pause the video and copy from the screen. Links to the documentation are in the resources along side each video.TypeScript introduces type safety in our code which makes it much more robust and gives the IDE extra tools such as intellisence that we can use to help us find and understand the available Threejs properties and methods and code more accurately and much faster. Thanks for taking part in my course, and I will see you there.Sean
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Setup Development Environment
Lecture 3 Install TypeScript
Lecture 4 Begin Creating the Three.js Project
Lecture 5 Add the Initial Scripts
Lecture 6 Setting up the WebPack Dev Server
Lecture 7 Importing Three.js Modules
Lecture 8 Install the Three.js Typescript Boilerplate
Lecture 9 Scene, Camera and Renderer
Lecture 10 Animation Loop
Lecture 11 Stats Panel
Lecture 12 Dat GUI Panel
Lecture 13 Object3D
Lecture 14 Object3D Hierarchy
Lecture 15 Geometries
Lecture 16 Material
Lecture 17 MeshBasicMaterial
Lecture 18 MeshNormalMaterial
Lecture 19 MeshLambertMaterial
Lecture 20 MeshPhongMaterial
Lecture 21 MeshStandardMaterial
Lecture 22 MeshPhysicalMaterial
Lecture 23 MeshMatcapMaterial
Lecture 24 MeshToonMaterial
Lecture 25 Specular Map
Lecture 26 Roughness and Metalness Maps
Lecture 27 Bumpmap
Lecture 28 Normalmap
Lecture 29 Displacement Map
Lecture 30 Material Repeat and Center
Lecture 31 Texture Mipmaps
Lecture 32 Custom Mipmaps
Lecture 33 Anisotropic Filtering
Lecture 34 Lights
Lecture 35 Ambient Light
Lecture 36 Directional Light
Lecture 37 Hemisphere Light
Lecture 38 Point Light
Lecture 39 Spot Light
Lecture 40 Spot Light Shadow
Lecture 41 Directional Light Shadow
Lecture 42 Orbit Controls
Lecture 43 Trackball Controls
Lecture 44 Pointerlock Controls
Lecture 45 Drag Controls
Lecture 46 Transform Controls
Lecture 47 Using Multiple Controls in the Same Scene
Lecture 48 OBJ Model Loader
Lecture 49 MTL Loader
Lecture 50 GLTF Loader
Lecture 51 DRACO Loader
Lecture 52 Textured GLTF
Lecture 53 FBX Loader
Lecture 54 FBX Animations
Lecture 55 GLTF Animations
Lecture 56 Custom GLTF Animations
Lecture 57 Raycaster
Lecture 58 Raycaster Collision Detection
Lecture 59 Raycaster Mouse Picking
Lecture 60 Raycaster Measurements
Lecture 61 Using tween.js
Lecture 62 Using tween.js and the THREE. AnimationMixer
Lecture 63 Vector3 Lerp
Lecture 64 Physics with Cannon.js
Lecture 65 The Cannon.js Debug Renderer
Lecture 66 Trimeshes, ConvexPolyhedrons and Compound Shapes
Lecture 67 Deploying to Production
Lecture 68 Setup a Webpack Production Configuration
Lecture 69 Host Using GitHub Pages
Lecture 70 Host Using GitLab Pages
Lecture 71 Host Using an Nginx server
Lecture 72 Point a Domain Name
Lecture 73 Add SSL
Lecture 74 Server-side functionality with Nodejs and Express
Lecture 75 Socket.IO with Node.js, Express and Webpack
Lecture 76 Setup Nginx as a Reverse Proxy
Lecture 77 The Ballgame
Lecture 78 Converting JavaScript Threejs Examples to TypeScript Projects
People interested in learning Threejs,People interested in learning TypeScript,People interested in creating interactive 3D applications, games or visualisations on the web,People who want to learn enough about Threejs, TypeScript and NodeJS for it to be useful
Course Information:
Udemy | English | 9h 22m | 15.56 GB
Created by: Sean Bradley
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