Unity Level Design Abandoned House
What you’ll learn
Level Design
Post Processing Volumes
Sculpting terrains
Texturing terrains
Level lighting
Baking lightmaps
How to record videos from within Unity
Requirements
Basic understanding of the Unity Game Engine
At least 10GB hard drive space
Description
In this course I will be showing you a professional workflow for creating a level from a blank scene through to completion that is inspired by the video game: “The Last of Us”.We will be using free props and models collected from various places online and I will be showing you how you can modify them in Substance Painter to make props fit within an environment that meets your vision.We will be covering the following:Terrain sculptingPainting terrain texturesArranging flowers, grass, ivy, rocks and treesLevel layout of an abandoned houseRe-texturing assets in Substance PainterCreating decals in Substance PainterLighting and baking lightmaps in UnityUsing post processing volumesAdding environmental soundsRecording video within Unity for your portfoliosBy the end of this course you will have developed the skills needed to build your own levels for your own games.I look forward to seeing you in the courseMusic by Jason Shaw: from freemusicarchive
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Install Unity
Lecture 3 Unity Overview
Section 2: Downloading Assets
Lecture 4 Install Assets
Lecture 5 Installing assets in latest versions of Unity
Lecture 6 Saving Prefabs
Section 3: Sculpting the Terrain
Lecture 7 Sculpting the Terrain
Lecture 8 Adding the Sea
Lecture 9 Baking a lightmap
Lecture 10 Painting mountain textures
Lecture 11 Painting snow
Lecture 12 Post Processing
Lecture 13 Adding fencing
Lecture 14 Painting the grass base
Lecture 15 Back garden fencing
Lecture 16 Adding trees
Section 4: Exterior layout
Lecture 17 Garden props
Lecture 18 Download props
Lecture 19 Painting mud
Lecture 20 Adding ferns
Lecture 21 Adding flowers
Lecture 22 Painting grass
Lecture 23 Adding more grass
Lecture 24 Adding rocks
Lecture 25 Distant grass
Lecture 26 Painting mud patches
Lecture 27 Cabin props
Lecture 28 Downloading props for cabin
Lecture 29 Installing ivy
Lecture 30 Ivy Editor
Lecture 31 Adding ivy to central tree
Lecture 32 Ivy on the cabin
Lecture 33 Ivy on front garden
Section 5: Interior layout
Lecture 34 Doors and windows for the house
Lecture 35 Props for the outside of the house
Lecture 36 Interior props
Lecture 37 Dining room layout
Lecture 38 Kitchen layout
Lecture 39 Adjustments
Lecture 40 Bedroom layout
Lecture 41 Bathroom layout
Lecture 42 Outside ivy
Lecture 43 Ivy for the side of the house
Lecture 44 Ivy for the back of the house
Lecture 45 Adding a wind zone
Section 6: Editing Objects and Textures
Lecture 46 Editing the sink in Blender
Lecture 47 Creating a bathroom mirror
Lecture 48 Texturing the mirror in Substance Painter
Lecture 49 Setting up the sink and mirror in Unity
Lecture 50 Texturing the fridge in Substance Painter
Lecture 51 Texturing the washer in Substance Painter
Lecture 52 Texturing the microwave in Substance Painter
Lecture 53 Texturing bathroom props in Substance Painter
Lecture 54 Setting up kitchen props in Unity
Lecture 55 Texturing other props in Substance Painter
Lecture 56 Creating decals in Substance Painter
Lecture 57 Setting up decals in Unity
Section 7: Lighting
Lecture 58 Light sources
Lecture 59 Interior lighting downstairs
Lecture 60 Interior lighting upstairs
Lecture 61 Preparing for light baking
Lecture 62 Adjusting lighting
Lecture 63 Cabin lighting
Lecture 64 Baking final lightmap
Lecture 65 Lightmap results
Section 8: Final Elements
Lecture 66 Outdoor sounds
Lecture 67 Post Process volumes
Lecture 68 Adding colliders
Lecture 69 Recording videos
Section 9: Completion
Lecture 70 Project completed
If you are passionate about game design and want to create your own levels then you will love this course
Course Information:
Udemy | English | 16h 33m | 24.56 GB
Created by: Pete Jepson
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