Unreal Engine 5 Learn to Make a Professional Main Menu
What you’ll learn
How to use Widget Blueprint to make UI menus
How to animate widgets to give your game a professional touch
How to make a working settings menu that adjust your games graphics settings
How to make a main menu
Requirements
A basic understanding of navigating Unreal Engine 4 or 5
A basic understanding of Blueprint programming
Description
In this course I’ll show you the easiest way to create a professional main menu for your game. The menu we’ll be creating is nearly identical to the menus I’ve created for my own video games like Cloud Climber, and My Friend is a Raven, which have been played by hundreds of thousands of people. That means these tools and techniques are “battle tested” and have proven themselves in a professional setting!This course acts as a great starting point for anyone who is unfamiliar with UE5s Widget Blueprint system, and will get you up to speed on all the settings, navigation, and common errors that you’ll run into, and how to fix them. By the time you’re done with this 1.5 hour course, you’ll not only have created an animated main menu, with a fully functioning graphics settings menu, but you’ll also have the knowledge you need to start creating many other kinds of menus and widgets for your games!—————————————————————————————-This course is targeted at Unreal Engine users who already have a little bit of experience in UE4 or 5. You don’t need to be a highly advanced programmer, creating your own triple A games, but I won’t be explain the basics of UE5 in this course. I’ll be skipping over things like installing the engine, navigating the engine, and won’t be explaining the basics of Blueprint either. This way, we can hop straight into the fun of learning about widgets and menus!
Overview
Section 1: How to create a main menu, and settings menu system
Lecture 1 Creating a new level
Lecture 2 Cleaning and prepping our Level
Lecture 3 Animating and setting our camera view
Lecture 4 Widget Blueprint basics, and creating our menu background
Lecture 5 Creating our menu buttons
Lecture 6 Animating our menu buttons
Lecture 7 Explaining ‘Hit Tests’ and programming our ‘Quit’ button
Lecture 8 Programming our ‘Play’ button
Lecture 9 Creating our settings menu
Lecture 10 Integrating the settings menu and main menu
Lecture 11 Conclusion
Game developers looking to create simple, yet elegant menus for their games
Course Information:
Udemy | English | 1h 29m | 1.07 GB
Created by: Gavin Eisenbeisz
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