Unreal Engine 5 Learn to Make a Professional Main Menu

Learn how widget blueprints work in UE5, as I teach how to create an animated main menu and graphics settings menu!
Unreal Engine 5 Learn to Make a Professional Main Menu
File Size :
1.07 GB
Total length :
1h 29m



Gavin Eisenbeisz


Last update

Last updated 8/2021



Unreal Engine 5 Learn to Make a Professional Main Menu

What you’ll learn

How to use Widget Blueprint to make UI menus
How to animate widgets to give your game a professional touch
How to make a working settings menu that adjust your games graphics settings
How to make a main menu

Unreal Engine 5 Learn to Make a Professional Main Menu


A basic understanding of navigating Unreal Engine 4 or 5
A basic understanding of Blueprint programming


In this course I’ll show you the easiest way to create a professional main menu for your game.  The menu we’ll be creating is nearly identical to the menus I’ve created for my own video games like Cloud Climber, and My Friend is a Raven, which have been played by hundreds of thousands of people.  That means these tools and techniques are “battle tested” and have proven themselves in a professional setting!This course acts as a great starting point for anyone who is unfamiliar with UE5s Widget Blueprint system, and will get you up to speed on all the settings, navigation, and common errors that you’ll run into, and how to fix them.  By the time you’re done with this 1.5 hour course, you’ll not only have created an animated main menu, with a fully functioning graphics settings menu, but you’ll also have the knowledge you need to start creating many other kinds of menus and widgets for your games!—————————————————————————————-This course is targeted at Unreal Engine users who already have a little bit of experience in UE4 or 5.  You don’t need to be a highly advanced programmer, creating your own triple A games, but I won’t be explain the basics of UE5 in this course.  I’ll be skipping over things like installing the engine, navigating the engine, and won’t be explaining the basics of Blueprint either.  This way, we can hop straight into the fun of learning about widgets and menus!


Section 1: How to create a main menu, and settings menu system

Lecture 1 Creating a new level

Lecture 2 Cleaning and prepping our Level

Lecture 3 Animating and setting our camera view

Lecture 4 Widget Blueprint basics, and creating our menu background

Lecture 5 Creating our menu buttons

Lecture 6 Animating our menu buttons

Lecture 7 Explaining ‘Hit Tests’ and programming our ‘Quit’ button

Lecture 8 Programming our ‘Play’ button

Lecture 9 Creating our settings menu

Lecture 10 Integrating the settings menu and main menu

Lecture 11 Conclusion

Game developers looking to create simple, yet elegant menus for their games

Course Information:

Udemy | English | 1h 29m | 1.07 GB
Created by: Gavin Eisenbeisz

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