Unreal Engine 5 One Course Solution For Material
What you’ll learn
Use different nodes to create complicated materials
UV/Sine/Component Mask/Panner/Saturate/Lerp/World Position Offset and more
Create a master material that can be used in any project
Understand how bit maps like Base color/Roughness/Normal/Ambient Occulusion work
Create a scene from scratch
Material Blend/Vertex Painting/Decals/Paint Puddles
Create a landscape from scratch
Slope Blend/Height Blend/Auto Foliage/Run Time Virtual Texture
Dot Product/Vertex Normal/Texture Bombing/Triplanar Projection and more
Create an auto landscape material from scratch
Requirements
No prior knowledge about materials needed, everything will be done from scratch
Have a computer that can run Unreal Engine 5
Description
Learn everything you need to know for creating and unstanding what’s going on in materials for Unreal Engine 5.We will first learn the most basic stuff for creating materials in the first section, such as data types, lerp, UV to get you right on track for materials.After the first section, with everything we learned, we’ll dive deeper into materials to create our first master material. Understanding how a master material works is essential for working inside of Unreal Engine. And we do it completely from scratch. We’ll also be going over usage of different maps like base color, normal, roughness and etc.In the third section, we’ll start creat a scene using vertex painting from scratch. You’ll learn the entire proceess from planning to rendering. After this section, you should be able to create any scene that you want.In the final section, we’ll be creating an auto landscape material right from scratch. In this section, not only will you apply all the things you learned previously, but you’ll also learn how to create different masks for blending materials, auto foliage, runtime virtual texture, tiling break up techniques and all the other cool stuff.After this course, you should able to read most of the complicated graphs and follow any tutorials about materials you like.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 How to get help?
Lecture 3 Create First Project
Lecture 4 Why Don’t I Understand Material
Section 2: Material Graph Basic
Lecture 5 Material Graph Basic Section Overview
Lecture 6 Basic Data Types
Lecture 7 Roughness
Lecture 8 How to use lerp
Lecture 9 UV
Lecture 10 Component Mask
Lecture 11 Import A Texture
Lecture 12 Make Your Texture Move
Lecture 13 Panner
Lecture 14 Material Instance
Lecture 15 Writing Comments
Lecture 16 Section Challenge: Create A Fire Material
Lecture 17 Share Task: Share Your Fire
Lecture 18 Sine
Lecture 19 Manipulate Sine
Lecture 20 Create A Floating Rock
Lecture 21 Create A Dissolve Material
Lecture 22 Add Glow To Edges
Lecture 23 Interact With The Dirty Platform
Lecture 24 Interact With The Dissolve Mateiral
Lecture 25 Share Task: Share What You’ve Created
Lecture 26 Section Wrap Up
Section 3: Create A Master Material
Lecture 27 Create A Master Material Section Overview
Lecture 28 Intro To Master Material
Lecture 29 Full UV Control
Lecture 30 Static Switch Paramater
Lecture 31 Full Color Control
Lecture 32 Organize Paramaters
Lecture 33 Metalic Control
Lecture 34 Specular Control
Lecture 35 Roughness Control
Lecture 36 Texture Compression Settings
Lecture 37 Normal
Lecture 38 Ambient Occlusion
Lecture 39 Section Challenge1:Review
Lecture 40 Channel Packing
Lecture 41 Share Task: Share your thoughts
Lecture 42 Channel Unpacking
Lecture 43 Section Challenge2:Channel Packed Texture In Master Material
Lecture 44 Displacement
Lecture 45 Create A Project Template
Lecture 46 Share Task: Share Your Master Material
Lecture 47 Section Wrap Up
Section 4: Create A Scene
Lecture 48 Create A Scene Section Overview
Lecture 49 Planning A Scene
Lecture 50 Lightning Our Scene
Lecture 51 Emissive Material
Lecture 52 Material Blend
Lecture 53 Vertex Painting
Lecture 54 Vertex Painting For Walls
Lecture 55 Vertex Painting For Road
Lecture 56 Paint Puddles
Lecture 57 Section Challenge-Vertex Painting For Side Walk
Lecture 58 Decals
Lecture 59 Fill In Static Meshes
Lecture 60 Foliage Mode
Lecture 61 Set Up Level Sequence
Lecture 62 Camera Movement
Lecture 63 Render Our Scene
Lecture 64 Share Task:Share Your Render Result
Lecture 65 Section Wrap Up
Section 5: Create An Auto Landscape Material
Lecture 66 Create An Auto Landscape Material Section Overview
Lecture 67 Set Up Landscape Project
Lecture 68 Basic Lighting Set Up
Lecture 69 Simple Sculpting
Lecture 70 Material Function
Lecture 71 Base Color Control In Material Function
Lecture 72 Camera Depth Fade
Lecture 73 Texture Bombing
Lecture 74 Macro Variation
Lecture 75 Specular In Landscape
Lecture 76 Normal In Landscape
Lecture 77 Section Challenge: ORD In Landscape
Lecture 78 Share Task: Share Your Material Graph
Lecture 79 Specular and Macro Variation Control
Lecture 80 Landscape Layer Blend
Lecture 81 Make A Landscape In Gaea
Lecture 82 Output Landscape From Gaea
Lecture 83 Import Landscape Maps To Unreal
Lecture 84 Section Challenge 1 – Slope Layer
Lecture 85 What does “Auto Landscape” mean?
Lecture 86 Create A Slope Mask
Lecture 87 Use Slope Mask In Landscape Material
Lecture 88 Transition Slope Blend
Lecture 89 Triplanar Projection
Lecture 90 Use Triplanar Projection For Slope Layer
Lecture 91 Section Challenge 2 – Review
Lecture 92 Create A Height Mask
Lecture 93 Use Height Mask In Landscape Material
Lecture 94 More Adjustment For Height Mask
Lecture 95 Section Challenge 3-Use Height Mask With Slope Layer
Lecture 96 Share Task: Share Your Solution
Lecture 97 Runtime Virtual Texture
Lecture 98 Set Up Runtime Virtual Texture
Lecture 99 Create Runtime Virtual Texture Blend
Lecture 100 Use RVT Blend In Material
Lecture 101 Auto Foliage
Lecture 102 Landscape Grass Type
Lecture 103 Create A Foliage Mask
Lecture 104 Performance Optimization For Foliage
Lecture 105 Fade In Grass
Lecture 106 Section Challenge 4-Auto Trees
Lecture 107 Block Surrounding
Lecture 108 Post Processing
Lecture 109 Optional Challenge: Render Your Landscape Out
Lecture 110 Section Wrap Up
Section 6: Congratulations
Lecture 111 Where to go from here
Beginners who want to understand material in Unreal Engine,Learners who want to create amazing materials from scratch,Learners who want to know how to create a scene from scratch,Learners who want to create a landscape from scratch
Course Information:
Udemy | English | 16h 37m | 19.41 GB
Created by: Vince Petrelli
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